PC Review Reviews Gaming Star Wars Knights of the Old Republic II: The Sith Lords

Star Wars Knights of the Old Republic II: The Sith Lords
Author: PCGS
Published on: 15-09-2005
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There are up to six different locations that you will visit during the course of the game. After visiting the first two planets, it's then up to you to decide how you wish to order visiting the last four. It is worth bearing in mind that you can go back to anyone of the planets to finish up some side quests, or any other missions, at any time. Some of these planets include Telos, Dantooine, and Korriban. The last two of which should be familiar to anyone who has played the original KOTOR. You can actually visit the old Jedi academy on Dantooine which is now in ruins from the war. Another familiar location is the Sith academy on Korriban which is also in ruins. Both of these locations are easily recognizable and are perfectly setup to mock their older counterparts in the first KOTOR.

Also recognizable to anyone who has played the original game should be the user interface. For the most part, the user interface and controls are exactly the same as the original game. This allows fans of the series to easily jump right into the action without having to really learn any new features. However, that's not to say that this game doesn't include any new features. There are plenty of new items to keep things interesting. These new features are made up of mainly force powers and weapons. The force powers, of course, are selected by your will to either go towards the light or dark side of the force. The min-map is also a great addition allowing you to quickly see where you need to go and where you have already been. Weapon switching is also easier this time around. You can have up to two different weapon configurations at any given time. During battle, you can easily switch between these two configurations on the fly by pressing a small button that's directly on your main screen.

Some other new features include the behaviors that can be used during combat and can be easily chosen from a small menu in the bottom-left of your screen. These behaviors set up commands for party members that are not directly under your control. So, in other words, you can tell your other party members to either attack any enemy they see, or to be more cautious and stick beside the main character instead of running after all the enemies and becoming lost from the main group. Some of the behaviors include aggressive, defensive, stationary, ranged, Jedi support, and grenadier. This serves as a great feature that allows you to have control over your companions at any given time.

The character development in The Sith Lords seems to go a little deeper than its predecessor. As usual, you're capable of creating your own character from scratch. You get the choice of choosing from three Jedi classes of either male or female. These classes include Jedi Guardian, who's a master with weaponry; Jedi Consular, who's truly in touch with the force; and the Jedi Sentinel, who is a mix of both the Guardian and Consular. Depending on which one you choose, it will definitely change the type of force powers you gain later on and also your ability to fight in battles. From here, you can also change the way your character looks and their attributes. The amount of variations that you can choose for your character's appearance are very limited, but thankfully there are a large number of attributes and skills to upgrade. Some of these include strength, dexterity, intelligence, wisdom, charisma, computer use, demolitions, stealth, persuade, treat injury, and more. Depending on how many points you give to each one of these attributes and skills, you can change the way the game is played and which items you are allowed to use throughout the course of the game. Furthermore, if you just don't feel like going through all of that, you can just click on the 'Quick Character' button to allow the game to create a character for you.