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Boiling Point - Road to Hell

Boiling Point - Road to Hell Article Author : PCGS
Date : 30th May 2005
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No, it's not another DOOM III expansion pack. Despite its name, Boiling Point: Road to Hell has absolutely nothing to do with hell, and after playing the game for quite a while you'll actually notice that this subtitle is rather useless. Bad subtitle or not, Boiling Point is in fact the long-awaited action/RPG title from developer Deep Shadows. Formerly known as Xenus, Boiling Point began production around 2001 and has certainly evolved a lot since. Deep Shadows' main goal was to create a huge sprawling environment with no load times whatsoever and plenty of areas to explore. It looks as if they have achieved their goal, albeit with a little incentive from some other franchises. While playing Boiling Point, it sometimes feels a lot like other titles that have entered this area of gameplay before, such as the Deus Ex series, the Grand Theft Auto series and even a few takes from Far Cry . The problem is that Boiling Point: Road to Hell attempts to take the features of such titles and combine them all into one great action/RPG, but unfortunately it doesn't turn out as well as they hoped.

Boiling Point has the same type of cliché storyline that you can find in many action games, where the main character is ex-military and is looking for revenge. In this case, Saul Meyers is a decorated legionnaire searching for his daughter. His daughter, a reporter working on assignment, was last seen in a remote area in South America. Who cares about calling the police for help? Saul Myers wants to handle this on his own. A true vigilante, he's like Rambo as he reaches his "boiling point" of anger. Whether he's tough or not, Saul Myers has a long road ahead of him to finding his daughter, all whilst being surrounded by a hellish atmosphere, corrupt individuals and wars. Ok, so maybe that subtitle is starting to make more sense, but honestly it wasn't exactly necessary.

We'll start with the good points before listing the problems with this title, because there are many good points about this game. Boiling Point: Road to Hell contains so many different features and free-roaming abilities it'll make your head spin. There's just so much going on at once that you don't know what to do first. With so many things to do, the replay value is definitely high here. It can last an easy 40 hours of gameplay going straight through thanks to the many missions, submissions, factions to join, items and weapons to buy and sell, areas to explore and more. Of course, once you're finally done there are plenty of reasons to go back in and try it again.

The first thing that's quickly noticeable upon entering the game is the huge environment. Right away your thrown into a small South American town with the ability to go anywhere and do whatever you want. It all sounds good, and in reality it all performs very well. Boiling Point thrives on the free-roaming aspect, and it's certainly the best part of the whole game. The map itself spans across roughly 240sq. miles. Surprisingly there are no loading points at all throughout this huge area.

The whole environment is teeming with life. Not only are there dynamic weather effects and real night/daytime cycles, but you'll see pedestrians walking the streets, different cars belonging to different factions driving around, different factions having small gun battles on the outskirts of town, and plenty of wildlife in the dense and dangerous forests. The map is covered mainly by huge forests that go on and on. Besides the main town (where you start), there are other small villages or faction-owned bases located deep in the forests where only dirt roads can reach them from the main paths. The only way to get out of the main town is by heading through a government checkpoint where they check your papers. Failing to cooperate could put you on the government's crap list.

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