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How number of transistors in a microprocessors affects its speed
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How number of transistors in a microprocessors affects its speed
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How number of transistors in a microprocessors affects its speed |
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I seem to not quite understand one of the most basic things about CPUs.
And that is how the number of transistors affects its speed? Exactly how the number of transistors make the computations faster? Although I understand the more abstract approach to CPUs with registers and how operations are performed on data through instructions, the basic instructions of assemblers and such. Maybe you could recommend me some good reading too? ![]() |
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Ken Maltby wrote:
> "Vladimir" <thamiorsinister@gmail.com> wrote in message > news:gcsls4$ri7$1@aioe.org... >> I seem to not quite understand one of the most basic things about CPUs. And >> that is how the number of transistors affects its speed? Exactly how the >> number of transistors make the computations faster? Although I understand >> the more abstract approach to CPUs with registers and how operations are >> performed on data through instructions, the basic instructions of >> assemblers and such. Maybe you could recommend me some good reading too? ![]() > > The number of transistors on a die depends on the resolution of the > process used - how small you can make the transistors. Being smaller > means there is a shorter path for the signal. The signal can only move > at the speed of light or less, so if you want more speed you need things > closer together. We are already down to a size where things get a > little wierd and there are unforseen effects discovered all the time, but > that is the simple explination. > > Luck; > Ken > > > Having more transistors can, on its own, yield greater speed independent of propagation time. The solution is using them to do more things at once, to perform operations in a more efficient way, and to have more instructions readily at hand in the form of high-speed cache. Of course having millions of really big transistors is not practical, at least unless you want room-filling mainframe-sized PCs pumping out enough heat to warm your house at the South Pole. The solution is to make the transistors smaller. When you make them smaller you place them closer together which is where the propagation speed can come into play, at least as long as it is in your power to keep everything synchronized. But along with the advantage of lower power consumption you get, with certain design changes, much faster switching speed. And of course, with the smaller transistors you are able to pile even more of them on and apply them to doing more things at once, and doing operations in a more efficient way, and to providing more cache. When I wrote about using more transistors to do things more efficiently I was referring to mathematical and logical operations which may be done in more than one way. You _can_ multiply by repeated addition 11245 X 65456, adding the number 11245 to a register 65456 times which would take an inordinate amount of time. Or you can have a hardware multiplier which performs the operation in a few dozen clock states. The first requires very few transistors, the second requires many more. Another example is an instruction which requires repeating the same operation on a large array of data stored in memory. A program can loop over the memory addresses doing the calculation in very many steps. Or you can have a built-in instruction which can, after being told the memory range, perform all of the calculations without intervention. As before one requires (relatively) few transistors and the other many. When you get into the realm of the calculations used for 3D graphics those transistors make modern games at high frame rates possible instead of three frames an hour which might have been available in old-style rendering farms. Of course in modern chips the thing to do is to have multiple complete CPUs which can perform totally unrelated tasks or which can be programmed to cooperate on separate parts of the same task in order to finish it more quickly. Sorry, I do tend to ramble on. It must have been the wine -- BTW a really fine 2003 Chilean Carmen Reserve Merlot from Valle de Casablanca. Too bad that was the last bottle... :-( -- John McGaw [Knoxville, TN, USA] http://johnmcgaw.com |
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