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Bordered Text
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Microsoft Dot NET Compact Framework
Bordered Text
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Bordered Text |
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#1 |
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Guest
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Hi, does anybody know a way to draw a bordered text (which each
character surrounded by a contour)? Andrea |
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#2 |
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Guest
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Hi,
You have to create your own component inherits from label and override the OnPaint method. BR Fabien Decret (Device Application Development MVP) Windows Embedded Consultant ADENEO (ADESET) http://www.adeneo.adetelgroup.com/ | http://fabdecret.blogspot.com/ On 14 avr, 17:14, andre...@gmail.com wrote: > Hi, does anybody know a way to draw a bordered text (which each > character surrounded by a contour)? > > Andrea |
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#3 |
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Guest
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On 14 Apr, 17:33, Fabien <fab_00_2...@msn.com> wrote:
> Hi, > > You have to create your own component inherits from label and override > the OnPaint method. > > BR > > Fabien Decret (Device Application Development MVP) > Windows Embedded Consultant > > ADENEO (ADESET)http://www.adeneo.adetelgroup.com/|http://fabdecret.blogspot.com/ > > On 14 avr, 17:14, andre...@gmail.com wrote: > > > Hi, does anybody know a way to draw a bordered text (which each > > character surrounded by a contour)? > > > Andrea Well, but my question is a bit more technical: To paint a string I usually use the Graphics.DrawString method, If I use a traditional font, I'll obtain a full filled text (without contour) If I use a bordered font, I'll obtain an empty text (with the only contour painted). I thought to a rough solution "paint a first filled string and over it the same string using a bordered font", but if fonts are different I'll obtain an illegible text. So there is any other solution to easy paint a string (or a single char) with a specified fill color and a different border color? Thanks. Andrea |
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#4 |
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Per Fabien's recommendation, create a control and inherit from Control or
Label, override the OnPaint method and then do the drawing yourself. Here is an example: protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; Rectange currentRectangle = new Rectangle(0, 0. base.Width, base.Height); g.FillRectangle(new SolidBrush(base.BackColor), currentRectangle); g.DrawString(base.Text, base.Font, 3f, ((float)base.Height - stringSize.Height) / 2f); currentRectangle = new Rectangle(1, 1. base.Width - 2, base.Height - 2); g.DrawRectangle(new Pen(Color.Black, 1f), currentRectangle); } And you've drawn a label with a border. Regards, Rick D. "andrerus@gmail.com" wrote: > On 14 Apr, 17:33, Fabien <fab_00_2...@msn.com> wrote: > > Hi, > > > > You have to create your own component inherits from label and override > > the OnPaint method. > > > > BR > > > > Fabien Decret (Device Application Development MVP) > > Windows Embedded Consultant > > > > ADENEO (ADESET)http://www.adeneo.adetelgroup.com/|http://fabdecret.blogspot.com/ > > > > On 14 avr, 17:14, andre...@gmail.com wrote: > > > > > Hi, does anybody know a way to draw a bordered text (which each > > > character surrounded by a contour)? > > > > > Andrea > > Well, but my question is a bit more technical: > To paint a string I usually use the Graphics.DrawString method, > If I use a traditional font, I'll obtain a full filled text (without > contour) > If I use a bordered font, I'll obtain an empty text (with the only > contour painted). > I thought to a rough solution "paint a first filled string and over it > the same string using a bordered font", but if fonts are different > I'll obtain an illegible text. > So there is any other solution to easy paint a string (or a single > char) with a specified fill color and a different border color? > > Thanks. > > Andrea > |
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#5 |
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On 14 Apr, 19:46, dbgrick <dbgr...@discussions.microsoft.com> wrote:
> Per Fabien's recommendation, create a control and inherit from Control or > Label, override the OnPaint method and then do the drawing yourself. Here is > an example: > > protected override void OnPaint(PaintEventArgs e) > { > Graphics g = e.Graphics; > > Rectange currentRectangle = new Rectangle(0, 0. base.Width, base.Height); > > g.FillRectangle(new SolidBrush(base.BackColor), currentRectangle); > > g.DrawString(base.Text, base.Font, 3f, ((float)base.Height - > stringSize.Height) / 2f); > > currentRectangle = new Rectangle(1, 1. base.Width - 2, base.Height - 2); > > g.DrawRectangle(new Pen(Color.Black, 1f), currentRectangle); > > } > > And you've drawn a label with a border. > > Regards, > Rick D. > > "andre...@gmail.com" wrote: > > On 14 Apr, 17:33, Fabien <fab_00_2...@msn.com> wrote: > > > Hi, > > > > You have to create your own component inherits from label and override > > > the OnPaint method. > > > > BR > > > > Fabien Decret (Device Application Development MVP) > > > Windows Embedded Consultant > > > > ADENEO (ADESET)http://www.adeneo.adetelgroup.com/|http://fabdecret.blogspot.com/ > > > > On 14 avr, 17:14, andre...@gmail.com wrote: > > > > > Hi, does anybody know a way to draw a bordered text (which each > > > > character surrounded by a contour)? > > > > > Andrea > > > Well, but my question is a bit more technical: > > To paint a string I usually use the Graphics.DrawString method, > > If I use a traditional font, I'll obtain a full filled text (without > > contour) > > If I use a bordered font, I'll obtain an empty text (with the only > > contour painted). > > I thought to a rough solution "paint a first filled string and over it > > the same string using a bordered font", but if fonts are different > > I'll obtain an illegible text. > > So there is any other solution to easy paint a string (or a single > > char) with a specified fill color and a different border color? > > > Thanks. > > > Andrea I haven't tested it, but reading the code what it seems to produce is a string inside a rectangle, isn't it? What I want is instead a string in which each character is surrounded by a contour that follows its shape (not a rectangle). Thanks, Andrea |
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