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NV 30 specs
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Hardware
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NV 30 specs
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Someone has posted a link to the x3dfx Forum, where they discovered some interesting news on the upcoming NVIDIA baby aka NV30. Here is what we managed to sum up:
73 million transistors; 0.13micron manufacturing technology; 450MHz chip clock frequency; External T&L unit and TT&L unit (True Time and Lighting) implemented in a companion chip (supposedly working at 450MHz); 8 rendering pipelines (about the same amount of pipelines is expected to be implemented in ATI R300); 4 TMUs per pipeline capable of laying up to 8 textures in a single pass (loopback); 4 Vertex Shaders units; 2 Pixel Shaders units; 256bit memory access; Up to 750MHz DDR memory working frequency; 370MHz RAMDAC; Quad cache for vertex, primitive and pixel textures; Dual (dounble-level, like Hyper-Z?) Z-Buffer for better lossless data compression; 12nvx – new anisotropic filtering mode (12x4=48, 48 texture samples?); NVAutoShaper prediction unit also responsible for preliminary saving of data samples in caches, which allows operating the data location manually; NvBlur: API Glide compatibility; DirectX9.x compatible; OpenGL 2.0 support. -Glide compatibility? Glide is dead, let it rest in peace. -I wonder why is there no mention of AA. -nVidia has already said it won't support 256bit bus because its too expensive and would be overkill. -The rest of the specs look interesting though. |
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