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ATI's R6xx GPU family to use 80nm and 65nm Processes
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ATI's R6xx GPU family to use 80nm and 65nm Processes
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ATI's R6xx GPU family to use 80nm and 65nm Processes |
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http://beyond3d.com/#news29612
R6xx to Utilise 80nm and 65nm Processes 31-Mar-2006, 01:09.28 Reporter : Dave Baumann ATI have previously mentioned that their next generation, DirectX10 architecture would leverage much of the technology designed for "Xenos", ATI's graphics processor developed for the XBOX 360, and we surmised that would equate to the R6xx generation featuring a unified shader architecture at the hardware level. In a conference call discussing their latest quarter's financial results ATI's CEO, Dave Orton, more or less confirmed that the next generation architecture will be unified, and suggested that they will be better off for it with the technology having a proving ground with the XBOX and R6xx effectively being their second generation unified architecture. A question was asked as to what process their next generation architecture would be based on, and Dave Orton pointed out that the 80nm process comes in a number of flavours, including a cost reduction option, which is currently in the process of being adopted for ATI's low end parts, and also an 80nm HS process, to be used on more expensive higher end solutions. Dave then went on to say that none of the R6xx generation is likely to be 90nm based, instead split between 80nm and 65nm processes. This suggests that ATI may be adopting the process choices they did with the R3xx and R4xx generation, by introducing the new architecture first at the high end on a known process, and moving the derivative, lower end parts to a newer, smaller process. ATI didn't do this with R520, choosing to move build the new architecture on the new 90nm process simultaneously because their Shader Model 3.0 choices quite clearly required it, however this utimately ended up backfiring with chip being held up for several quarters while a bug in a 90nm library needed chasing down. |
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On 31 Mar 2006 15:37:56 -0800, Radeon350@yahoo.com wrote:
>http://beyond3d.com/#news29612 > >R6xx to Utilise 80nm and 65nm Processes >31-Mar-2006, 01:09.28 Reporter : Dave Baumann > >ATI have previously mentioned that their next generation, DirectX10 >architecture would leverage much of the technology designed for >"Xenos", ATI's graphics processor developed for the XBOX 360, and we >surmised that would equate to the R6xx generation featuring a unified >shader architecture at the hardware level. In a conference call >discussing their latest quarter's financial results ATI's CEO, Dave >Orton, more or less confirmed that the next generation architecture >will be unified, and suggested that they will be better off for it with >the technology having a proving ground with the XBOX and R6xx >effectively being their second generation unified architecture. > >A question was asked as to what process their next generation >architecture would be based on, and Dave Orton pointed out that the >80nm process comes in a number of flavours, including a cost reduction >option, which is currently in the process of being adopted for ATI's >low end parts, and also an 80nm HS process, to be used on more >expensive higher end solutions. Dave then went on to say that none of >the R6xx generation is likely to be 90nm based, instead split between >80nm and 65nm processes. Not surprising since ATi "unified" GPU design is extremly wasteful of silicon resources. The R520 (X1900 family) is 353 sq. mm. The G71(7900 family) is 192 square mm, both on the 90nm process from TSMC. Plus the R520 gobbles about 40% more power than the G71, both running at their design clock-rates. To compete with nVida at GPU pricing levels, Ati has to do something, and a shrink is the easiest apparent solution. However, nVidia can match them step for step, since they both have their designs at TSMC. Uncomfortable for Ati, the vicious competition is great for the consumer. > This suggests that ATI may be adopting the >process choices they did with the R3xx and R4xx generation, by >introducing the new architecture first at the high end on a known >process, and moving the derivative, lower end parts to a newer, smaller >process. ATI didn't do this with R520, choosing to move build the new >architecture on the new 90nm process simultaneously because their >Shader Model 3.0 choices quite clearly required it, however this >utimately ended up backfiring with chip being held up for several >quarters while a bug in a 90nm library needed chasing down. > Most likely happened because the ATi engineers likely short-cut a full transistor-level timing simulation... which is a highly time-consuming effort, even on the most powerful computers, but MANDATORY in the case of a brand-new design architecture... he X1xxx family. The clock-speed error was propagated throught the whole family. And apparently also missed at first-run silicon-testing, since a whole bunch of production wafers had to be shelved or trashed. Somewere no doubt used for the X1800XL series, but that loss of production material meant at ATi had to stand at the back of the production queue for the corrected X1800XT material. More haste... less speed....no doubt accelerated by management pressure to get the x1800 series out as soon as possible. There may have been a library error... such things do occur - after all software is not perfect -- but the timing simulation would have caught the error. John Lewis |
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