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Revolution (so far) has MASSIVELY disappointing specs: ATI, IBM didn't seem to do much for Nintendo. REV = CUBE 1.5, EXACTLY - 50 *percent* more speed/power, not *even* 2-3x
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Revolution (so far) has MASSIVELY disappointing specs: ATI, IBM didn't seem to do much for Nintendo. REV = CUBE 1.5, EXACTLY - 50 *percent* more speed/power, not *even* 2-3x
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Revolution (so far) has MASSIVELY disappointing specs: ATI, IBM didn't seem to do much for Nintendo. REV = CUBE 1.5, EXACTLY - 50 *percent* more speed/power, not *even* 2-3x |
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http://revolution.ign.com/articles/699/699118p1.html ___________________________________________ Revolution's Horsepower Studios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper? by Matt Casamassina March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public. Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively. For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits. Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz. Nintendo's Revolution console, as seen on-display at the Game Developers Conference 2006 Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that the CPU is only one part of the equation. Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated. "The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us. The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM. It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications. "The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged. Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense. In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles. Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle. Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation. A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU. IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish. __________________________________ Matt Casamassina responds to the backlash: http://blogs.ign.com/matt-ign _____________________________________ "So we've posted an updated look at the Revolution specs and the message boards have collectively imploded. A quick browse through some threads shows that Nintendo fans are by and large in an uproar over the console's power. This is an unfortunate eventuality, and also one that stems mostly from a mentality that insists Nintendo is competing with Microsoft and Sony, which it isn't. As could be predicted, a few stupidly devoted posters out there refuse to budge from their position that Nintendo can do no wrong, and have as a result launched a counter-attack against IGN or, even better, me. Some incredible douchebag on another forum even referred to me colorfully as "Assamassina," which I admit is a pretty cool handle; I have used it once or twice myself. This same person then called into question my credibility, saying that my track record speaks for itself. Indeed, it does. If you've read the Nintendo section of IGN for any amount of time, you know that we have our sources, we break stories, and far more often than not, our information is accurate. I don't need to defend myself beyond that. These Revolution specs should come as no surprise to most people. Back in December we reported more or less the same thing without hard numbers. Let's move past that, though. Nintendo's own leaders have stated more times than can be counted that Revolution is not a console focused on horsepower. Its executives have flat-out dismissed the possibility of high-definition graphics on the system. When Revolution is the topic, three words keep coming up: small, quiet, affordable. Where does massive horsepower fit into this equation? Even so, I want to be clear on the point that hardware specs rarely tell the full story. We listed Xbox's CPU and GPU speeds compared to Revolution's, but readers should not assume that they are really comparable. These are different architectures. Fact is, GameCube's PowerPC-based Gekko CPU and ATI-developed Flipper GPU held their own against Xbox despite the fact that Microsoft's console's speeds were -- on paper -- dramatically faster. Further, these specs do not account for bandwidth, RAM speed, and other important factors. I expect that when Revolution finally surfaces, it will be a console whose strengths are greater than the sum of the parts we've listed thus far. Please, please keep that in mind. At the same time, if you're still holding out for the miracle, do me a favor and stop. It seems that every time we write anything hardware related, there are the skeptics with the retaliatory comment, "Why does IGN post hearsay as fact? Nobody has final development hardware!!11111" Yes, the "1s" are there to demonstrate that these people are freakin' morons. I did not wake up today, roll into the office and write a piece of literary fiction for readers to enjoy in lieu of legitimate news. This is not "hearsay" or rumor. These specs we post, they are copy/pasted to us directly from Nintendo's latest (as in, in the last couple of weeks) Revolution documentation. Quoted to us verbatim. And these quotes do not come from creatures that exist inside my head. I am talking with numerous development sources with hardware; people who have been briefed by Nintendo about what to expect from the final machine. Some of these people are preparing games to show at E3 2006, which is one month away. in short, they know what to expect; they aren't working with old materials; they aren't relaying old specs; and we aren't posting out-of-date information. Is everything set in stone? Nope. If history has taught me anything, it's that hardware specs can and do change. Xbox 360 had 256MBs of RAM during a major phase of the development cycle. That number only doubled later in the cycle, likely after Sony relayed specs for PlayStation 3 to studios. That being true, there's always the chance that some of Revolution's numbers may change before the system finally hits retail shelves. I certainly wouldn't mind if the 88MBs of main RAM in the console increased before or after E3 2006. At the same time, you're not going to see the CPU and GPU suddenly quadruple in speeds; it just doesn't work that way. The numbers we have now -- they're the same as they were in December and before that. Final dev kits in June will be reflective of that -- not in conflict with it. GameCube saw some beautiful, epic games, and Revolution utilizes almost twice the power. The console is going to get its fair share of gorgeous software, I can guarantee you. Some gamers are -- whether they have admitted it to themselves or not -- obsessed with the notion that Revolution must compete visually with Xbox 360 and PlayStation 3. From that point of view, it's easy to look at the console's tech specs and wonder why they are not as powerful as the others. But I propose you take a different point of view -- one that puts graphics in the back seat and gameplay up front. Ask yourself why Microsoft and Sony have not advanced their controllers. Look at what Nintendo is attempting with Revolution's free-style pointer. Look at the technology in place there. Now, imagine the gameplay possibilities that may await because of this new device, which is, at least to me, fundamentally more important than any bump in graphic horsepower. This is the driving force behind Revolution. Whether the final system will live up to Nintendo's ambitions, I have no idea. But I'll tell you, quite honestly, that the potential is enormous." |
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#2 |
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I would like to balance my OP by this --- my OP is only in regard to
Revolution's audio-visual capabilities. I'm still extremely interested in this system, plan to buy one, and enjoy some of the wonderful GAMES that are sure to be created for the platform. I will enjoy Revolution Zelda, and hopefully the new Pilotwings, among others. Revolution is now obviously ALL about gameplay and new gameplay experiences. the low spec of Revolution will in no way stop me from supporting it, with the right games. I look forward to what Nintendo shows at E3, and teases us with at later shows. I'm looking forward to Gamecube's Zelda: Twilight Princess with added Revolution support (whatever that may be) I'm looking forward to DS Zelda: Phantom Hourglass. I'm looking forward to a full-blown Zelda game built from the ground up for Revolution. I'm looking forward to the so-called 'Virtual Console' for playing past NES, TurboGrafx, Genesis, Super NES and Nintendo 64 games. I'll even be looking forward to that wok-cooking simulation. bring it on Nintendo, even if you're not going to bring it with ultra-high polygon, pixel-shaded 'HD era' graphics. bring on the fun. |
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It doesn't look impressive but if you realise that it's not running HD
and that Nintendo always seem to manage to squeeze much more from their machines than the other guys (loading times are a prime example) then it doesn't look bad at all. The gamecube was downplayed and underpowered compared to the competition but fared almost as well as the xbox graphics wise when it actually came down to it. Air Raid wrote: > http://revolution.ign.com/articles/699/699118p1.html > > ___________________________________________ > Revolution's Horsepower > > > Studios give us the inside scoop on the clock rates for Broadway and > Hollywood. How do the CPU and GPU stack up on paper? > by Matt Casamassina > > > March 29, 2006 - Nintendo president Satoru Iwata has said that his > company is not interested in waging a technology war against Microsoft > and Sony, whose next generation consoles promise more power and in turn > high-definition graphics. The Big N's still-codenamed Revolution system > is in contrast designed to be quiet, small and affordable. Nintendo has > invested millions in an innovative new controller that has the > potential to permanently change the way people play games - for the > better, the company hopes. As a result, players would be hard-pressed > to find any Nintendo executive willing to go on the record about > Revolution technical specs. In fact, former Nintendo of Europe > marketing chief, Jim Merrick, indicated in an interview last year that > the company may never divulge details on Revolution's horsepower to the > public. > > > Obviously, Nintendo is unable to take the same approach with game > studios, many of whom are currently working with Revolution development > hardware and in possession of finalized system specifications. IGN > Revolution is in regular contact with software houses making titles for > Nintendo's new generation system. Last year we relayed to our readers > initial system specs based on insider reports. Today, we present > updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, > which are provided to Nintendo by IBM and ATI respectively. > > > For today's report we spoke to a variety of trusted development > sources, all of whom are in possession of Revolution development > hardware - some more finalized than others. The studios who updated us > with this information have asked to remain anonymous for obvious > reasons, but we can verify that the specifications forwarded to us are > current and come by way of either official Nintendo documentation or > benchmark tests with working Revolution kits. > > > Insiders stress that Revolution runs on an extension of the Gekko and > Flipper architectures that powered GameCube, which is why studios who > worked on GCN will have no problem making the transition to the new > machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according > to updated Nintendo documentation. By comparison, GameCube's Gekko CPU > ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. > Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz. > > > Nintendo's Revolution console, as seen on-display at the Game > Developers Conference 2006 > > > Clearly, numbers don't mean everything, but on paper Revolution's CPU > falls performance-wise somewhere well beyond GameCube and just shy of > the original Xbox. However, it's important to remember that the CPU is > only one part of the equation. > > > Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By > comparison, GameCube's GPU ran at 162MHz, while the GPU on the original > Xbox was clocked at 233MHz. Sources we spoke with suggest that it is > unlikely the GPU will feature any added shaders, as has been > speculated. > > > "The 'Hollywood' is a large-scale integrated chip that includes the > GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told > us. > > > The overall system memory numbers we reported last December have not > greatly fluctuated, but new clarifications have surfaced. Revolution > will operate using 24MBs of "main" 1T-SRAM. It will additionally boast > 64MBs of "external" 1T-SRAM. That brings the total number of system RAM > up to 88MBs, not including the 3MB texture buffer on the GPU. By > comparison, GameCube featured 40MBs of RAM not counting the GPU's > on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and > PlayStation 3 operate on 512MBs of RAM. > > > It is not known if the 14MBs of extra D-RAM we reported on last > December are in the current Revolution specifications. > > > "The external RAM can be accessed as quickly as the main RAM, which is > a nice touch," a developer we spoke with alleged. > > > Lots of numbers, but what do they all mean? The short answer is that > Revolution is exactly as Nintendo has publicly stated: a console whose > primary focus is not quadrupling raw horsepower, but rather a > potentially gameplay-changing new controller. Nintendo's new hardware > supports this innovative new peripheral and not the other way around. > Looking back, it makes sense. > > > In early 2004, Nintendo's former president Hiroshi Yamauchi said that > it was unnecessary to accelerate the release of next generation > consoles; that current machines were more than adequate. The Big N > announced that it would release a series of peripherals to extend the > life of GameCube, but only halfheartedly supported the approach with > limited microphone and bongo-enhanced titles. > > > Sources close to Nintendo have, however, told IGN Revolution that the > company was experimenting with in-development GameCube controllers very > similar to Revolution's freestyle-style unit. The problem research and > development faced at the time was that these controllers encountered > unavoidable latency issues, which made them nearly incompatible with > fast-paced software. Apparently the Big N overcame this particular > hurdle. > > > Whether or not Revolution is, in fact, a vehicle for the new freestyle > controller or not, systems specs rarely tell the whole story. We would > remind readers that during an era when polygon numbers meant > everything, GameCube's polygon peaks were lower than PlayStation 2 and > Xbox. However, few would disagree with the assertion that Resident Evil > 4 - a title developed from the ground-up for Nintendo's system -- was > one of the prettiest games of the generation. > > > A spokesperson for ATI had no comment, except to say that the provider > was excited to be working with Nintendo on the Hollywood GPU. > > > IGN Revolution contacted Nintendo of America for comment, but the > company did not return our query in time for publish. > > __________________________________ > > Matt Casamassina responds to the backlash: > http://blogs.ign.com/matt-ign > _____________________________________ > > "So we've posted an updated look at the Revolution specs and the > message boards have collectively imploded. A quick browse through some > threads shows that Nintendo fans are by and large in an uproar over the > console's power. This is an unfortunate eventuality, and also one that > stems mostly from a mentality that insists Nintendo is competing with > Microsoft and Sony, which it isn't. > > As could be predicted, a few stupidly devoted posters out there refuse > to budge from their position that Nintendo can do no wrong, and have as > a result launched a counter-attack against IGN or, even better, me. > Some incredible douchebag on another forum even referred to me > colorfully as "Assamassina," which I admit is a pretty cool handle; I > have used it once or twice myself. This same person then called into > question my credibility, saying that my track record speaks for itself. > Indeed, it does. If you've read the Nintendo section of IGN for any > amount of time, you know that we have our sources, we break stories, > and far more often than not, our information is accurate. I don't need > to defend myself beyond that. > > These Revolution specs should come as no surprise to most people. Back > in December we reported more or less the same thing without hard > numbers. Let's move past that, though. Nintendo's own leaders have > stated more times than can be counted that Revolution is not a console > focused on horsepower. Its executives have flat-out dismissed the > possibility of high-definition graphics on the system. When Revolution > is the topic, three words keep coming up: small, quiet, affordable. > Where does massive horsepower fit into this equation? > > Even so, I want to be clear on the point that hardware specs rarely > tell the full story. We listed Xbox's CPU and GPU speeds compared to > Revolution's, but readers should not assume that they are really > comparable. These are different architectures. Fact is, GameCube's > PowerPC-based Gekko CPU and ATI-developed Flipper GPU held their own > against Xbox despite the fact that Microsoft's console's speeds were -- > on paper -- dramatically faster. Further, these specs do not account > for bandwidth, RAM speed, and other important factors. I expect that > when Revolution finally surfaces, it will be a console whose strengths > are greater than the sum of the parts we've listed thus far. Please, > please keep that in mind. > > At the same time, if you're still holding out for the miracle, do me a > favor and stop. It seems that every time we write anything hardware > related, there are the skeptics with the retaliatory comment, "Why does > IGN post hearsay as fact? Nobody has final development hardware!!11111" > Yes, the "1s" are there to demonstrate that these people are freakin' > morons. I did not wake up today, roll into the office and write a piece > of literary fiction for readers to enjoy in lieu of legitimate news. > This is not "hearsay" or rumor. These specs we post, they are > copy/pasted to us directly from Nintendo's latest (as in, in the last > couple of weeks) Revolution documentation. Quoted to us verbatim. And > these quotes do not come from creatures that exist inside my head. I am > talking with numerous development sources with hardware; people who > have been briefed by Nintendo about what to expect from the final > machine. Some of these people are preparing games to show at E3 2006, > which is one month away. in short, they know what to expect; they > aren't working with old materials; they aren't relaying old specs; and > we aren't posting out-of-date information. > > Is everything set in stone? Nope. If history has taught me anything, > it's that hardware specs can and do change. Xbox 360 had 256MBs of RAM > during a major phase of the development cycle. That number only doubled > later in the cycle, likely after Sony relayed specs for PlayStation 3 > to studios. That being true, there's always the chance that some of > Revolution's numbers may change before the system finally hits retail > shelves. I certainly wouldn't mind if the 88MBs of main RAM in the > console increased before or after E3 2006. At the same time, you're not > going to see the CPU and GPU suddenly quadruple in speeds; it just > doesn't work that way. The numbers we have now -- they're the same as > they were in December and before that. Final dev kits in June will be > reflective of that -- not in conflict with it. > > GameCube saw some beautiful, epic games, and Revolution utilizes almost > twice the power. The console is going to get its fair share of gorgeous > software, I can guarantee you. > > Some gamers are -- whether they have admitted it to themselves or not > -- obsessed with the notion that Revolution must compete visually with > Xbox 360 and PlayStation 3. From that point of view, it's easy to look > at the console's tech specs and wonder why they are not as powerful as > the others. But I propose you take a different point of view -- one > that puts graphics in the back seat and gameplay up front. Ask yourself > why Microsoft and Sony have not advanced their controllers. Look at > what Nintendo is attempting with Revolution's free-style pointer. Look > at the technology in place there. Now, imagine the gameplay > possibilities that may await because of this new device, which is, at > least to me, fundamentally more important than any bump in graphic > horsepower. This is the driving force behind Revolution. Whether the > final system will live up to Nintendo's ambitions, I have no idea. But > I'll tell you, quite honestly, that the potential is enormous." > |
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> The gamecube was downplayed and underpowered compared to the competition
> but fared almost as well as the xbox graphics wise when it actually came > down to it. Metroid Prime versus Halo being a classic example. I prefer Metriod's look hands down. Cel Shaded Zelda was also an amazing achievement, it was like controlling an interactive and high quality cartoon animation. A lot of people will respond with comments such as "Zelda is for da KiDz!!!" - I loved the game, those ****ers are all short sighted childish twats. Badass. |
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nintendo said very early on the revolution is not about graphics, but a
revolution in the way you play games and interact with the console, and having read up on the controller it looks like there bang on target. |
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Low specs means it won't last very long.
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"Badass Scotsman" <badass@ismyname.com> wrote in message news:e0gnbf$jsc$1$8300dec7@news.demon.co.uk... > > Metroid Prime versus Halo being a classic example. I prefer Metriod's > look hands down. Me too. > > Cel Shaded Zelda was also an amazing achievement, it was like controlling > an interactive and high quality cartoon animation. A lot of people will > respond with comments such as "Zelda is for da KiDz!!!" - I loved the > game, those ****ers are all short sighted childish twats. > I have always said, anyone who never played it based on graphics were idiots. I liked the graphics, but not as much as OOT or indeed the upcoming TP game, but even if I hated them, I know with the Zelda team, a Zelda game would be in there - which it was. Revolution, I don't care if the difference is merely 1.5 times what Gamecube gave us.....it's enough still for great games. I imagine games like 'Wave Race Revolution' and so on will be stunning......and I can't wait. The only company I trust to buy on release day too - so no more unnecessary waiting. ![]() |
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In microsoft.public.xbox Remo Shiva <remo-shiva@blueyonder.co.uk> wrote:
> nintendo said very early on the revolution is not about graphics, but a > revolution in the way you play games and interact with the console, and > having read up on the controller it looks like there bang on target. That may be true but for many people, graphics help sell the console. Show someone COD2 on a HDTV vs. the last-generation-esque graphics of the Revolution, and people are going to come the conclusion that the Revolution is a children's toy. |
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"Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message news:122oh62b5n9gs08@corp.supernews.com... > In microsoft.public.xbox Remo Shiva <remo-shiva@blueyonder.co.uk> wrote: >> nintendo said very early on the revolution is not about graphics, but a >> revolution in the way you play games and interact with the console, and >> having read up on the controller it looks like there bang on target. > > That may be true but for many people, graphics help sell the console. > Show someone COD2 on a HDTV vs. the last-generation-esque graphics of the > Revolution, and people are going to come the conclusion that the > Revolution is a children's toy. > > > Games consoles are toys though. Why that is a problem for some people to admit, I don't know. Xbox 360 and PS3 will be more powerful toys, but they're still toys. Toys for adults, toys for kids....toys is toys. |
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"Cheeseboy 80" <Cheeseboy80@hotmail.com> wrote in message news:1143735922.617789.163190@u72g2000cwu.googlegroups.com... > Low specs means it won't last very long. > And how do you work that one out then? N64 made for better graphics than PSX, but PSX was even popular still. In every generation, there's always a more powerful one.....they all sell for just as long. In fact which was the most powerful of this generation? Ahh, Xbox - the first to be replaced. Where is *your* logic? |
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