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Jedi Academy problems
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Jedi Academy problems |
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#1 |
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Hi folks. I know this has been discussed before, and I'm currently Googling
up past threads on the subject, but I thought I'd throw this up here anyway if anyone would like to give me a quick summary (if any answers exist). The two main problems are: - screen flashing, sometimes to distracting levels - load a game once and you're fine; try to load it a second time and you'll lock up your computer Both of these are almost certainly related to the ATI drivers. I'm using a 9800 Pro and the latest driver (forgot the version number and am at work right now, but I downloaded and installed just a couple of days ago). I'll keep Googling as I said, but are there any resolutions to these issues? Thanks, Mike |
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#2 |
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"Mike Kohary" <spam@be.gone> wrote in message
news:bmsa81$hg6$0@pita.alt.net... > Hi folks. I know this has been discussed before, and I'm currently Googling > up past threads on the subject, but I thought I'd throw this up here anyway > if anyone would like to give me a quick summary (if any answers exist). The > two main problems are: > > - screen flashing, sometimes to distracting levels > - load a game once and you're fine; try to load it a second time and you'll > lock up your computer > > Both of these are almost certainly related to the ATI drivers. I'm using a > 9800 Pro and the latest driver (forgot the version number and am at work > right now, but I downloaded and installed just a couple of days ago). I'll > keep Googling as I said, but are there any resolutions to these issues? > Thanks, > > Mike Just a follow-up with some information I found on ATI's website: --------------------------------- Jedi Knight: Jedi Academy hangs when enabling 4x or 6x Anti-Aliasing The information in this article applies to the following configurations: a.. Jedi Knight: Jedi Academy from LucasArts b.. RADEON and later Series Graphics cards c.. CATALYST driver suite for Windows XP, 2000, ME, or 98/98SE d.. OpenGL Anti-aliasing set to 4x or 6x in ATI Control Panel The system may hang while playing Jedi Knight: Jedi Academy, should the Anti-aliasing level be set to either 4x or 6x mode in the ATI OpenGL Control Panel tab. ATI Engineering has been advised of this issue and is investigating. Some users have reported that disabling the "Dynamic Glow" setting in the game may help to work around the problem. To change this setting, perform the following: a.. Within the game, launch Single Player b.. Go to Setup and change the Video Setting for Dynamic Glow to "OFF" INFO-BASE# 4271 -------------------------------------------- Can anyone confirm if this information is accurate? I will of course try fiddling with these settings once I get home... Mike |
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#3 |
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> ATI Engineering has been advised of this issue and is investigating.
> > Some users have reported that disabling the "Dynamic Glow" setting in the > game may help to work around the problem. To change this setting, perform > the following: > a.. Within the game, launch Single Player > b.. Go to Setup and change the Video Setting for Dynamic Glow to "OFF" > INFO-BASE# 4271 > > -------------------------------------------- > > Can anyone confirm if this information is accurate? I will of course try > fiddling with these settings once I get home... > > Mike > Yeah, had the exact same problem. Really annoying screen flashing but no crashes or lock ups. Either switch off the glow effect or go back to the Cat 3.6 drivers (these are the ones JK3 was finally tested with). Hopefully this problem is solved in the long ovedue patch. Chris |
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#4 |
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Christian Atteneder <NOatteneder.SPAMchristian@aon.at> wrote:
> > ATI Engineering has been advised of this issue and is investigating. > > > > Some users have reported that disabling the "Dynamic Glow" setting in > the > > game may help to work around the problem. To change this setting, perform > > the following: > > a.. Within the game, launch Single Player > > b.. Go to Setup and change the Video Setting for Dynamic Glow to "OFF" > > INFO-BASE# 4271 > > > > -------------------------------------------- > > > > Can anyone confirm if this information is accurate? I will of course try > > fiddling with these settings once I get home... > > > > Mike > > > Yeah, had the exact same problem. Really annoying screen flashing but no > crashes or lock ups. Either switch off the glow effect or go back to the Cat > 3.6 drivers (these are the ones JK3 was finally tested with). Hopefully this > problem is solved in the long ovedue patch. Ditto! Same problem here but no crashes. I am using ATI 9800 Pro AIW with driver v3.8. -- "Really. And do these lions eat ants?" --John Cleese in Monty Python's Flying Circus /\___/\ / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: philpi@earthlink.netANT or philpi@apu.eduANT \ _ / Remove ANT if replying by e-mail from a newsgroup. ( ) |
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#5 |
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<ANTant@zimage.com> wrote in message
news:lpOdnbrkTaKGcQyiU-KYkA@mminternet.net... > Christian Atteneder <NOatteneder.SPAMchristian@aon.at> wrote: > > > ATI Engineering has been advised of this issue and is investigating. > > > > > > Some users have reported that disabling the "Dynamic Glow" setting in > > the > > > game may help to work around the problem. To change this setting, perform > > > the following: > > > a.. Within the game, launch Single Player > > > b.. Go to Setup and change the Video Setting for Dynamic Glow to "OFF" > > > INFO-BASE# 4271 > > > > > > -------------------------------------------- > > > > > > Can anyone confirm if this information is accurate? I will of course try > > > fiddling with these settings once I get home... > > > > > > Mike > > > > > > Yeah, had the exact same problem. Really annoying screen flashing but no > > crashes or lock ups. Either switch off the glow effect or go back to the Cat > > 3.6 drivers (these are the ones JK3 was finally tested with). Hopefully this > > problem is solved in the long ovedue patch. > > Ditto! Same problem here but no crashes. I am using ATI 9800 Pro AIW > with driver v3.8. So, from my testing last night: - the crashing is due to 4x anti-aliasing - the flashing is due to dynamic glow If you dial down to 2x anti-aliasing, loading a quicksave won't crash, and if you turn off dynamic glow, the flashing goes away. Cool. ![]() Mike |
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#6 |
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> > > > ATI Engineering has been advised of this issue and is investigating.
> > > > > > > > Some users have reported that disabling the "Dynamic Glow" setting > in > > > the > > > > game may help to work around the problem. To change this setting, > perform > > > > the following: > > > > a.. Within the game, launch Single Player > > > > b.. Go to Setup and change the Video Setting for Dynamic Glow to > "OFF" > > > > INFO-BASE# 4271 > > > > > > > > -------------------------------------------- > > > > > > > > Can anyone confirm if this information is accurate? I will of course > try > > > > fiddling with these settings once I get home... > > > > > > > > Mike > > > > > > > > > Yeah, had the exact same problem. Really annoying screen flashing but no > > > crashes or lock ups. Either switch off the glow effect or go back to the > Cat > > > 3.6 drivers (these are the ones JK3 was finally tested with). Hopefully > this > > > problem is solved in the long ovedue patch. > > > > Ditto! Same problem here but no crashes. I am using ATI 9800 Pro AIW > > with driver v3.8. > So, from my testing last night: > - the crashing is due to 4x anti-aliasing > - the flashing is due to dynamic glow > If you dial down to 2x anti-aliasing, loading a quicksave won't crash, and > if you turn off dynamic glow, the flashing goes away. Cool. ![]() I only use 2X for FSAA. What exactly is dynamic glow? I didn't see the differences with and without it in game. Maybe I didn't look hard enough? -- "Remember, ants are only waiting for you to die..." --unknown /\___/\ / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: philpi@earthlink.netANT or philpi@apu.eduANT \ _ / Remove ANT if replying by e-mail from a newsgroup. ( ) |
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#7 |
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On 10/19/2003 4:07 PM ANTant@zimage.com befouled our nation with:
>So, from my testing last night: > > > > > >>- the crashing is due to 4x anti-aliasing >>- the flashing is due to dynamic glow >> >> > > > >>If you dial down to 2x anti-aliasing, loading a quicksave won't crash, and >>if you turn off dynamic glow, the flashing goes away. Cool. ![]() >> >> > >I only use 2X for FSAA. What exactly is dynamic glow? I didn't see the >differences with and without it in game. Maybe I didn't look hard >enough? > > Dynamic glow makes the light saber throw light on walls and other stuff. Volumetric shadows really kills performance for me, but that's only available in Single Player. -- "I thought I had an appetite for destruction, but all I wanted was a club sandwich." Steve [Inglo] |
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#8 |
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Inglo <spehrson@flapjacksrus.net> wrote:
> On 10/19/2003 4:07 PM ANTant@zimage.com befouled our nation with: > >So, from my testing last night: > > > > > > > > > > > >>- the crashing is due to 4x anti-aliasing > >>- the flashing is due to dynamic glow > >> > >> > > > > > > > >>If you dial down to 2x anti-aliasing, loading a quicksave won't crash, and > >>if you turn off dynamic glow, the flashing goes away. Cool. ![]() > >> > >> > > > >I only use 2X for FSAA. What exactly is dynamic glow? I didn't see the > >differences with and without it in game. Maybe I didn't look hard > >enough? > > > > > Dynamic glow makes the light saber throw light on walls and other > stuff. Volumetric shadows really kills performance for me, but that's > only available in Single Player. Ah!! Dang, I want dymanic glow back! :> -- "Remember, ants are only waiting for you to die..." --unknown /\___/\ / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: philpi@earthlink.netANT or philpi@apu.eduANT \ _ / Remove ANT if replying by e-mail from a newsgroup. ( ) |
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#9 |
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<ANTant@zimage.com> wrote in message
news:nvWcnQFqW96nhA6iU-KYjw@mminternet.net... > > I only use 2X for FSAA. What exactly is dynamic glow? I didn't see the > differences with and without it in game. Maybe I didn't look hard > enough? Yeah, I tried to figure that out myself, but also couldn't see any difference in the game whether it was on or off. Mike |
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#10 |
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"Inglo" <spehrson@flapjacksrus.net> wrote in message
news:T%Hkb.1579$026.794@newssvr25.news.prodigy.com... > On 10/19/2003 4:07 PM ANTant@zimage.com befouled our nation with: > > >So, from my testing last night: > > > > > > > > > > > >>- the crashing is due to 4x anti-aliasing > >>- the flashing is due to dynamic glow > >> > >> > > > > > > > >>If you dial down to 2x anti-aliasing, loading a quicksave won't crash, and > >>if you turn off dynamic glow, the flashing goes away. Cool. ![]() > >> > >> > > > >I only use 2X for FSAA. What exactly is dynamic glow? I didn't see the > >differences with and without it in game. Maybe I didn't look hard > >enough? > > > > > > Dynamic glow makes the light saber throw light on walls and other > stuff. Volumetric shadows really kills performance for me, but that's > only available in Single Player. But it does that even if Dynamic Glow is off. That's what I thought it would be too, but it doesn't seem to change if you turn DG off. The one thing that does change is that the annoying flashing goes away if you turn DG off. Mike |
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