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Xbox 2 Specs Leaked *Update*
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Xbox 2 Specs Leaked *Update*
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Xbox 2 Specs Leaked *Update* |
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#1 |
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R420 wrote:
<snip> This guy is Cyg****, right? Just checking. -Z- |
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R420 wrote:
<snip again> Much of this info puts my fretting mind at ease. The Xbox 2 sounds teh roxorz. Except for this: > Do you > physically need a hard disc to store content? Consider this; in the > case of Xbox Music Mixer, do you need the files to be stored in your > Xbox? Um, actually YES YOU DO. That's what the Music Mixer PC Tool does, transfers files from your PC HDD to the Xbox HDD. Jesus. Are they suggesting that you'll have to have your Xbox networked to a PC in order to store content on a HDD? That's asinine. I don't want to have to fire up my PC to listen to ripped soundtracks -- I'd just get a media center PC if I wanted that, And it still doesn't address the whole issue of storing downloadable content to the Xbox itself. HDD storage is NOT a feature if you need to network your Xbox to a PC to make use of it. > It may also be a false claim that the Xbox 2 will not be backwards > compatible. Well, sort of anyways... Xbox 2 will not be backwards compatible. The sooner everyone has a good cry and moves on, the better. -Z- |
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#3 |
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http://www.teamxbox.com/news.php?id=5388
Xbox 2 Specs Leaked * Update * By: Cesar Feb. 1st, 2004 01:27 pm "Mercury News has just published an article revealing the Xbox 2 specs. You can view the entire article here. We had access to some speculative Xbox specs last month but we have held off on revealing them until more official word is given. Now that someone had the balls to do it, we'll bring you even more details based on the info we have. Please remember this info isn't official and based on info from various sources. As the Mercury News article says, the Xbox 2 will use three 64-bit processors. But we'll give you even more details. They'll be PowerPC processors, based on the PowerPC 976, the first dual-core 97x chip based on IBM's 64-bit POWER5 architecture, which will also be the first PowerPC built on a 65nm manufacturing process. Check our previous story for further details. Each processor is capable of processing two threads, thus meaning the whole system can process six threads simultaneously. It is worth noting that, because of its RISC nature, the new architecture is a big-endian system, a term that describes the order in which a sequence of bytes are stored in computer memory. Traditional x86 architectures use the little-endian approach. The Xbox 2 is a multiprocessor-enabled, 64-bit platform. It is a proven server architecture that, in the case of Xbox, won't take advantage of the greater than 4-GB physical memory space benefit of 64-bit computing but will make use of its other benefit: wider data paths and registers, something extremely useful in the execution and process of both integer and floating-point calculations. The Graphic Chip The graphic chip will be based on the the R500. This VPU has been in design at ATI's Marlborough, Mass. office. It'll be fully compatible with DirectX 9 PS and VS 3.0 and the next version of DirectX: DX10, the same suite of APIs that will be used in Longhorn. What nobody is telling you and you'll know about this first, here on TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today's biggest problem in graphics chips: memory bandwidth. The graphic chip will contain not only a graphics rendering core but up embedded DRAM acting as a frame buffer that is big enough to handle an image that is 480i and can be 4 times over sampled and double buffered. Yeah, we all remember Bitboys but this time you can bet this is for real. This solution will finally make possible HDTV visuals with full screen Anti-Aliasing on. The technology also supports up to 512 MB of external memory on a 256-bit bus. However, current specs plan to use 256 MB RAM, big enough for next-generation visuals which are all about computational power rather than large storage. We'll have more on the Xbox 2 specs soon. Stay tuned. We'll update throughout the day. ** UPDATE ** Information or Disinformation? Don't believe everything you read. This is certainly the case regarding a lot of speculation that is currently flying around regarding the specifics of the Xbox 2. However, by collecting various bits of information it is possible to establish a few more than possible predictions of what is to come. Many have been discussing the rumors that the Xbox 2 will lack a hard disk, but this may not necessarily be true. Others have also been saying that a waiting game is being played between Microsoft and Sony, in which one side is merely waiting to see what the other does before making a decision. Again, this is most likely not true. Both companies are sure to have pretty solid ideas of just how they want their console hardware to be designed. Many of our questions are more likely than not already answered, and the question that remains is when will these facts be officially supported by the designers. While we can't give you any official information, we can give you a hint based on what we have come to know by deductive reasoning. Do you physically need a hard disc to store content? Consider this; in the case of Xbox Music Mixer, do you need the files to be stored in your Xbox? Answer that for yourself and you might just have sufficient info to put this question to rest…at least for now. It may also be a false claim that the Xbox 2 will not be backwards compatible. Well, sort of anyways... The fact is that Xbox 2 could be backwards compatible using emulation. Microsoft already owns VirtualPC, which allows PowerPC architectures to run Microsoft Windows applications. However, the problem is that, although Microsoft owns the DirectX API and the Windows kernel, it doesn't own the nVidia chips found in the Xbox and since it is changing it graphics partner in favor of ATI, there are almost no chances of an agreement between the two companies being reached. This is more of a business problem rather than a technical issue." |
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While still snuggled in a 'spider hole', radeonr420@yahoo.com (R420)
scribbled: >http://www.teamxbox.com/news.php?id=5388 >Please remember this info isn't official and based on info from >various sources. As the Mercury News article says, the Xbox 2 will use >three 64-bit processors. But we'll give you even more details. They'll >be PowerPC processors, based on the PowerPC 976, the first dual-core >97x chip based on IBM's 64-bit POWER5 architecture, which will also be >the first PowerPC built on a 65nm manufacturing process. SO, NOW we know why the box is still vaporware. *6* CPUs (effectively), and those CPUs haven't even been taped out yet! But only 256 megs of ram, AND no HD?? Doesn't quite make sense. To reply by email, remove the XYZ. Lumber Cartel (tinlc) #2063. Spam this account at your own risk. This sig censored by the Office of Home and Land Insecurity.... |
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R420 <radeonr420@yahoo.com> wrote:
>http://www.teamxbox.com/news.php?id=5388 > >Xbox 2 Specs Leaked * Update * >By: Cesar >Feb. 1st, 2004 01:27 pm >Each processor is capable of processing two threads, thus meaning the >whole system can process six threads simultaneously. It is worth >noting that, because of its RISC nature, the new architecture is a >big-endian system, Wait, what? I'm pretty sure the PS2 and Cube are both little-endian as well "despite" being RISC. >What nobody is telling you and you'll know about this first, here on >TeamXbox, is the revolutionary approach of the Xbox 2 to deal with >today's biggest problem in graphics chips: memory bandwidth. > >The graphic chip will contain not only a graphics rendering core but >up embedded DRAM acting as a frame buffer that is big enough to handle >an image that is 480i and can be 4 times over sampled and double >buffered. I thought the PS2's GS already has embedded DRAM, though not enough for 4x oversampling and double buffered IIRC. What's the revolutionary aspect here? -- "_Twelve Flatheads:_ As every student of history knows, the Twelve Flatheads were the greater part of the Thirteen Significant Accomplishments of King Mumberthrax the Insignificant." -Encyclopedia Frobozzica. |
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Andrew Ryan Chang wrote:
> R420 <radeonr420@yahoo.com> wrote: >> http://www.teamxbox.com/news.php?id=5388 >> >> Xbox 2 Specs Leaked * Update * >> By: Cesar >> Feb. 1st, 2004 01:27 pm > >> Each processor is capable of processing two threads, thus meaning the >> whole system can process six threads simultaneously. It is worth >> noting that, because of its RISC nature, the new architecture is a >> big-endian system, > > Wait, what? I'm pretty sure the PS2 and Cube are both > little-endian as well "despite" being RISC. It is NOT worth noting that it is big-endian. Big-endian also has nothing to do with the size of the instruction set. Ben -- A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html Questions by email will likely be ignored, please use the newsgroups. I'm not just a number. To many, I'm known as a String... |
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Never anonymous Bud wrote:
> But only 256 megs of ram, AND no HD?? Doesn't quite make sense. "The technology also supports up to 512 MB of external memory on a 256-bit bus. However, current specs plan to use 256 MB RAM, big enough for next-generation visuals which are all about computational power rather than large storage." Dunno how much RAM it'll have, but 256MB is VIDEO memory. Ben -- A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html Questions by email will likely be ignored, please use the newsgroups. I'm not just a number. To many, I'm known as a String... |
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#8 |
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> Do you
> physically need a hard disc to store content? Consider this; in the > case of Xbox Music Mixer, do you need the files to be stored in your > Xbox? Your answer was exactly what I was thinking. Their response made no sense... "Zackman" <zackman@SPAMISEVILearthling.net> wrote in message news:bvkq4a02jsr@enews2.newsguy.com... > R420 wrote: > > <snip again> > > Much of this info puts my fretting mind at ease. The Xbox 2 sounds teh > roxorz. > > Except for this: > > > Do you > > physically need a hard disc to store content? Consider this; in the > > case of Xbox Music Mixer, do you need the files to be stored in your > > Xbox? > > Um, actually YES YOU DO. That's what the Music Mixer PC Tool does, transfers > files from your PC HDD to the Xbox HDD. Jesus. Are they suggesting that > you'll have to have your Xbox networked to a PC in order to store content on > a HDD? That's asinine. I don't want to have to fire up my PC to listen to > ripped soundtracks -- I'd just get a media center PC if I wanted that, And > it still doesn't address the whole issue of storing downloadable content to > the Xbox itself. HDD storage is NOT a feature if you need to network your > Xbox to a PC to make use of it. > > > It may also be a false claim that the Xbox 2 will not be backwards > > compatible. Well, sort of anyways... > > Xbox 2 will not be backwards compatible. The sooner everyone has a good cry > and moves on, the better. > > -Z- > > |
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#9 |
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On 1 Feb 2004 20:52:24 -0800, radeonr420@yahoo.com (R420) wrote:
>Please remember this info isn't official and based on info from >various sources. As the Mercury News article says, the Xbox 2 will use >three 64-bit processors. But we'll give you even more details. They'll >be PowerPC processors, based on the PowerPC 976, the first dual-core >97x chip based on IBM's 64-bit POWER5 architecture, which will also be >the first PowerPC built on a 65nm manufacturing process. Check our >previous story for further details. > >Each processor is capable of processing two threads, thus meaning the >whole system can process six threads simultaneously. It is worth Err, so it's 3 separate chips, each with 2 cores and each core capable of 2 simultaneous threads? Or are they just single-core chips but with SMT? >noting that, because of its RISC nature, the new architecture is a >big-endian system, a term that describes the order in which a sequence Uhh, since when did RISC or CISC or any other type of instruction set have anything to do with the endian-ness of the processor?! >The Xbox 2 is a multiprocessor-enabled, 64-bit platform. It is a >proven server architecture that, in the case of Xbox, won't take >advantage of the greater than 4-GB physical memory space benefit of >64-bit computing but will make use of its other benefit: wider data >paths and registers, something extremely useful in the execution and >process of both integer and floating-point calculations. Wider data paths?! What is that marketing trash? 64-bit chips do NOT have wider data paths than 32-bit chips except in their registers. In any case, a 32-bit chip is going to be a fair bit faster for games than a 64-bit chip (all else being equal, as it is with the PPC chips), and until you want to address more than ~2GB of memory, 64-bit doesn't make any sense of this application. It's not like integers with >4 billion range are common place in games or anything! Hell, even double-percision floating point calculations are rare! >What nobody is telling you and you'll know about this first, here on >TeamXbox, is the revolutionary approach of the Xbox 2 to deal with >today's biggest problem in graphics chips: memory bandwidth. > >The graphic chip will contain not only a graphics rendering core but >up embedded DRAM acting as a frame buffer that is big enough to handle Ohh yeah! Embedded DRAM! What a revolutionary new technology... Wait a minute here.. The GAMECUBE uses embedded DRAM! >an image that is 480i and can be 4 times over sampled and double >buffered. Yeah, we all remember Bitboys but this time you can bet this >is for real. This solution will finally make possible HDTV visuals >with full screen Anti-Aliasing on. Of course it's for real this time. ATI designed the GPU for the Gamecube using eDRAM, so it doesn't seem at all out of line that they could do it again for the XBox2. >It may also be a false claim that the Xbox 2 will not be backwards >compatible. Well, sort of anyways... > >The fact is that Xbox 2 could be backwards compatible using emulation. >Microsoft already owns VirtualPC, which allows PowerPC architectures >to run Microsoft Windows applications. However, the problem is that, >although Microsoft owns the DirectX API and the Windows kernel, it >doesn't own the nVidia chips found in the Xbox and since it is >changing it graphics partner in favor of ATI, there are almost no >chances of an agreement between the two companies being reached. This >is more of a business problem rather than a technical issue." No business problems here, MS owns the specs, nVidia just owns the implementation. It's purely a technical problem, or more to the point, is MS willing to through enough money at the problem to make it work. The XBox2 COULD play all current XBox games. The video chipset issue is much less of an issue than the CPU. Both require some thought, but they CAN be handled in all but the most extreme cases (ie there would be the odd game that would be buggy or just completely non-functional). Of course, it wouldn't be cheap. Lots of programming and even more testing and debugging would be required. MS may decide that the extra cost just isn't worth it. ------------- Tony Hill hilla <underscore> 20 <at> yahoo <dot> ca |
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#10 |
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"Zackman" <zackman@SPAMISEVILearthling.net> wrote in message
news:bvkq4a02jsr@enews2.newsguy.com... > R420 wrote: > > <snip again> > > Much of this info puts my fretting mind at ease. The Xbox 2 sounds teh > roxorz. > > Except for this: > > > Do you > > physically need a hard disc to store content? Consider this; in the > > case of Xbox Music Mixer, do you need the files to be stored in your > > Xbox? > > Um, actually YES YOU DO. Maybe that's what they mean, ie you do need one and thus for future titles similar to that you will still need one. If as has been said in the past the XB2 and PS3 will be media centres that let you record TV etc then I don't see how they can do without a hard drive. Maybe recordable DVD? Which would be cheaper to include? |
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