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Why is high resolution so desireable?
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Why is high resolution so desireable?
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Why is high resolution so desireable? |
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#1 |
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I keep on seeing posts with comments that imply that such-and-such
(monitor, card, whatever) is better because it can display at a higher resolution, etc. I can accept that there are situations where the higher resolutions, which result in smaller content on the screen, are an advantage in that one is then able to fit more on the screen, and this is definitely useful at times (but this has nothing to do with quality). But other than that, what is the big deal about higher resolutions? This leads me to wonder about the following: is there any difference between viewing an image/DVD at a resolution of a x b, and viewing the same image at a higher resolution and magnifying it using the application's zoom software so that the size is now the same as that under a x b? I have been unable to see any obvious difference, but then again I haven't been able to do side-by-side tests (single monitor). Thanks for any response. |
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#2 |
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"bxf" <bill@topman.net> wrote in message news:1118848795.170276.266490@f14g2000cwb.googlegroups.com... > I keep on seeing posts with comments that imply that such-and-such > (monitor, card, whatever) is better because it can display at a higher > resolution, etc. > > I can accept that there are situations where the higher resolutions, > which result in smaller content on the screen, are an advantage in that > one is then able to fit more on the screen, and this is definitely > useful at times (but this has nothing to do with quality). But other > than that, what is the big deal about higher resolutions? You've hit on a very good point, but to cover it adequately I'm first going to have to (once again) clarify exactly what we mean by the often-misused word "resolution." In the proper usage of the word (and, by the way, how you most often see it used with respect to such things as printers and scanners), "resolution" is that spec which tells you how much detail you can resolve per unit distance - in other words, if we're really talking about "resolution," you should be seeing numbers like "dots per inch" or "pixels per visual degree" or some such. Simply having more pixels is not always a good thing - you have to first be able to actually resolve them on the display in question (not generally a problem for fixed- format displays such as LCDs, if run in their native mode) AND you need to be able to resolve them visually. That last bit means that the number of pixels you really need depends on how big the display (or more correctly, the image itself) will be, and how far away you'll be when you're viewing it. The human eye can resolve up to about 50 or 60 cycles per visual degree - meaning for each degree of angular distance as measured from the viewing point, you can't distinguish more than about 100-120 pixels (assuming those pixels are being used to present parallel black-and -white lines, which would make for 50-60 line pairs or "cycles"). Actually, human vision isn't quite this good under many circumstances (and is definitely not this good in terms of color, as opposed to just black-and-white details), but assuming that you can see details down to a level of about one cycle per minute of angle is often used as a rule-of-thumb limit. This says that to see how much resolution you need, and therefore how many pixels in the image, you figure the display size, what visual angle that appears to be within the visual field at the desired distance, and apply this limit. Let's say you have a 27" TV that you're watching from 8 feet away. A 27" TV presents an image that's about 15.5" tall, and if you're 8 feet (96 inches) away, then the visual angle this represents is: 2 x inv. tan (7.75/96) = 9.2 degrees At the 60 cycles/degree limit, you can therefore visually resolve not more than about 576 line pairs, or 1152 pixels. Anything more than this would be wasted, and even this, again, should be viewed as an upper limit - your "color resolution" (the spatial acuity of the eye in terms of color differences) is nowhere near this good. In terms of pixel formats, then, an image using the standard 1280 x 1024 format would be just about as good as you'd ever need to be at this size and distance. Note that a 15.5" image height is also what you get from roughly a 32" 16:9 screen, so the HDTV standard 1920 x 1080 format is just about ideal for that size and distance (and an 8' distance may be a little close for a lot of TV viewing). However, this again is the absolute upper limit imposed by vision. A more reasonable, practical goal, in terms of creating an image that appears to be "high resolution" (and beyond which we start to see diminishing returns in terms of added pixels) is about half the 60 cycles/degree figure, or somewhere around 30. This means that for the above-mentioned 27" TV at 8', the standard 480- or 576-line TV formats, IF fully resolved (which many TV sets do not do), are actually pretty good matches to the "practical" goal, and the higher- resolution HDTV formats probably don't make a lot of sense until you're dealing with larger screens. At typical desktop monitor sizes and distances, of course, you can resolve a much greater number of pixels; from perhaps 2' or so from the screen, you might want up to about 300 pixels per inch before you'd say that you really couldn't use any more. That's comfortably beyond the capability of most current displays (which are right around 100-120 ppi), but again, this is the absolute upper limit. Shooting for around 150-200 ppi is probably a very reasonable goal in terms of how much resolution we could actually use in practice on most desktop displays. More than this, and it simply won't be worth the cost and complexity of adding the extra pixels. > This leads me to wonder about the following: is there any difference > between viewing an image/DVD at a resolution of a x b, and viewing the > same image at a higher resolution and magnifying it using the > application's zoom software so that the size is now the same as that > under a x b? No, no difference. In terms of resolution (in the proper sense per the above, pixels per inch) the two are absolutely identical. Bob M. |
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#3 |
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Wow, that is a lot of information, Bob, and, to tell you the truth, I
will have to re-read it slowly if I'm going to digest all the details. I will do that, at my pace. Let me say here that I almost included the word "misnomer" in my original post, with reference to the term "resolution", but I refrained from doing so because in a way we ARE talking about resolution. i.e. we are changing the number of pixels within fixed screen dimensions, hence we are changing resolution. I am questioning the benfits of doing so. You make reference to what the eye can resolve, under some conditions. What I fail to see (sorry) is this: taking a specific image, say a 5cm square on a given monitor at a specific resolution setting, what is the benefit of displaying that image at a higher resolution if the result is going to be smaller? Are we going to be able to discern more detail? This is not the same as a photographic lens being capable of greater resolution, because the benefits of this higher resolution would show up in larger prints, otherwise there is no point. If you are going to make small prints you don't need a lens that can resolve minute detail. Yes, the hardware is providing us with more pixels per cm/inch, but the IMAGE is not being displayed using more pixels. Not only that, but the image is now smaller, possibly to the point of being too small to view comfortably. I can't help but suspect that everybody is chasing "higher resolution" without knowing why they are doing so. Thanks for your response. Bill |
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#4 |
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I think the more mainstream way you're seeing it involved higher
resolutions that involve a cleaner edge. Many gamers usually strive to run at 1600x1200 because it creates a cleaner edge around objects without resorting to anti-aliasing. -- Cory "Shinnokxz" Hansen - http://www.coryhansen.com Life is journey, not a destination. So stop running. |
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#5 |
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Many gamers usually strive to
run at 1600x1200 because it creates a cleaner edge around objects without resorting to anti-aliasing. Not being a gamer, I'd have no appreciation for this, but fair enough. |
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#6 |
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bxf wrote:
> Wow, that is a lot of information, Bob, and, to tell you the truth, I > will have to re-read it slowly if I'm going to digest all the details. > I will do that, at my pace. > > Let me say here that I almost included the word "misnomer" in my > original post, with reference to the term "resolution", but I refrained > from doing so because in a way we ARE talking about resolution. i.e. we > are changing the number of pixels within fixed screen dimensions, > hence we are changing resolution. I am questioning the benfits of doing > so. > > You make reference to what the eye can resolve, under some conditions. > What I fail to see (sorry) is this: taking a specific image, say a 5cm > square on a given monitor at a specific resolution setting, what is > the benefit of displaying that image at a higher resolution if the > result is going to be smaller? One adjusts other settings so that feature size is the same. This can cause other difficulties however. > Are we going to be able to discern more > detail? This is not the same as a photographic lens being capable of > greater resolution, because the benefits of this higher resolution > would show up in larger prints, otherwise there is no point. If you > are going to make small prints you don't need a lens that can resolve > minute detail. Yes, the hardware is providing us with more pixels per > cm/inch, but the IMAGE is not being displayed using more pixels. Not > only that, but the image is now smaller, possibly to the point of being > too small to view comfortably. > > I can't help but suspect that everybody is chasing "higher resolution" > without knowing why they are doing so. > > Thanks for your response. > > Bill -- --John to email, dial "usenet" and validate (was jclarke at eye bee em dot net) |
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#7 |
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J. Clarke wrote: > bxf wrote: > > > > > You make reference to what the eye can resolve, under some conditions. > > What I fail to see (sorry) is this: taking a specific image, say a 5cm > > square on a given monitor at a specific resolution setting, what is > > the benefit of displaying that image at a higher resolution if the > > result is going to be smaller? > > One adjusts other settings so that feature size is the same. This can cause > other difficulties however. Hence my last question in the original post: what is the difference between an image of a certain viewing size (dictated by the monitor resolution), and the same image, viewed under higher resolution settings and therefore a smaller image on the screen, all other things being equal), but magnified by the application (or "other settings", as you put it)? Simplistically, this is how I see the situation: we have an image of A x B pixels. If we view it under monitor resolution settings of say, 800 x 600, we will see an image of a certain size, which depends on the monitor in use. If we change the resolution to 1600 x 1200, we are halving the size of each monitor pixel, and the image will be half the size that it was at 800 x 600. If we now tell the application to double the size of the image, the application must interpolate, so that each pixel in the original image will now be represented by four monitor pixels. This would not result in increased image quality, and it requires that the application do some CPU work which it didn't have to do when the monitor was at the lower resolution setting. So the question becomes one of comparing the quality obtained with large monitor pixels vs the quality when using smaller pixels plus interpolation. And, we can throw in the fact that, by having it interpolate, we are forcing the CPU to do more work. Any thoughts on this? Am I failing to take something into consideration? |
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#8 |
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bxf wrote:
> > J. Clarke wrote: >> bxf wrote: >> >> > >> > You make reference to what the eye can resolve, under some conditions. >> > What I fail to see (sorry) is this: taking a specific image, say a 5cm >> > square on a given monitor at a specific resolution setting, what is >> > the benefit of displaying that image at a higher resolution if the >> > result is going to be smaller? >> >> One adjusts other settings so that feature size is the same. This can >> cause other difficulties however. > > Hence my last question in the original post: what is the difference > between an image of a certain viewing size (dictated by the monitor > resolution), and the same image, viewed under higher resolution > settings and therefore a smaller image on the screen, all other things > being equal), but magnified by the application (or "other settings", as > you put it)? Not magnified. Font size, icon size, etc adjusted at the system level, so things are the same size but sharper. > Simplistically, this is how I see the situation: we have an image of A > x B pixels. If we view it under monitor resolution settings of say, 800 > x 600, we will see an image of a certain size, which depends on the > monitor in use. If we change the resolution to 1600 x 1200, we are > halving the size of each monitor pixel, and the image will be half the > size that it was at 800 x 600. If we now tell the application to double > the size of the image, the application must interpolate, so that each > pixel in the original image will now be represented by four monitor > pixels. This would not result in increased image quality, and it > requires that the application do some CPU work which it didn't have > to do when the monitor was at the lower resolution setting. > > So the question becomes one of comparing the quality obtained with > large monitor pixels vs the quality when using smaller pixels plus > interpolation. And, we can throw in the fact that, by having it > interpolate, we are forcing the CPU to do more work. > > Any thoughts on this? Am I failing to take something into > consideration? -- --John to email, dial "usenet" and validate (was jclarke at eye bee em dot net) |
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#9 |
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J. Clarke wrote: > bxf wrote: > > Not magnified. Font size, icon size, etc adjusted at the system level, so > things are the same size but sharper. How do these apply if I'm viewing an image with a graphics program or watching a DVD? |
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#10 |
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"bxf" <bill@topman.net> wrote in message news:1118925982.351383.175100@g49g2000cwa.googlegroups.com... > Hence my last question in the original post: what is the difference > between an image of a certain viewing size (dictated by the monitor > resolution), and the same image, viewed under higher resolution > settings and therefore a smaller image on the screen, all other things > being equal), but magnified by the application (or "other settings", as > you put it)? Here we again run into confusion problems between "resolution" as is commonly used here and the term in its technically proper sense - but the bottom line is that a given object rendered at a specific resolution (in terms of PPI) looks the same no matter how many pixels are in the complete image (i.e., the full screen) or how large that screen is. In other words, if you have an image of, say, an apple appearing on your display, and that apple appears 3" tall and at 100 ppi resolution (meaning the the apple itself is about 300 pixels tall), nothing else matters. In the example you are talking about, though, the apple's image is NOT necessarily "at a higer resolution" in a perceptual sense of the term. You have more pixels in the entire display, but the same number in the apple - making the apple smaller. Whether or not this LOOKS better depends on just where the two cases were in terms of the spatial acuity curve of the eye. If the smaller-but-same-number-of-pixels-version now has the pixels sufficiently smaller such that you're past the acuity limit, all the detail might still be there but it's useless - your eye can't resolve it, and so you do not perceive it as being at the same level of "detail" or "quality". This is why, for instance, it would be pretty silly to be talking about something like a 2048 x 1536 display on a PDA - you can't possibly, in normal use, be seeing such a thing from a small enough distance to really make use of all those pixels. > Simplistically, this is how I see the situation: we have an image of A > x B pixels. If we view it under monitor resolution settings of say, 800 > x 600, we will see an image of a certain size, which depends on the > monitor in use. If we change the resolution to 1600 x 1200, we are > halving the size of each monitor pixel, and the image will be half the > size that it was at 800 x 600. If we now tell the application to double > the size of the image, the application must interpolate, so that each > pixel in the original image will now be represented by four monitor > pixels. This would not result in increased image quality, and it > requires that the application do some CPU work which it didn't have > to do when the monitor was at the lower resolution setting. And this is the problem with rendering images in terms of a fixed number of pixels, rather than adapting to the available display resolution (in terms of pixels per inch) and holding the image physical size constant. Systems which do this are just fine as long as all displays tend to have the same resolution (again in ppi, which has been true for computer monitors for some time - right around 100 ppi has been the norm), but as we see more different display technologies and sizes in the market, offering a much wider range of resolutions (50 - 300 ppi is certainly possible already), this model breaks. Bob M. |
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