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Microsoft talks Longhorn, XNA, and Xbox 2

 
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Old 23-09-2004, 08:36 PM   #1
Xenon
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Default Microsoft talks Longhorn, XNA, and Xbox 2


http://www.gamespot.com/pc/action/d...ws_6108247.html


Windows Gaming general manager Dean Lester updates GameSpot about
next-generation consoles, XNA, and what Microsoft's new OS will mean for PC
games.

Recently, GameSpot sat down with Windows Graphics and Gaming general manager
Dean Lester to discuss the current status of Longhorn, Microsoft's next PC
operating system, which is due in 2006. Lester reaffirmed Microsoft's
dedication to making Longhorn's game functionality as accessible as that of
a modern console. However, he said the company wants to retain the strengths
of the PC platform, which includes high-end graphics and sound hardware,
online communities, post-release community support, and content updates,
like modifications and maps.



Microsoft is already working with major hardware manufacturers, such as
Nvidia, ATI, andIntel (along with OEM manufacturers), to create prepackaged
PCs with varying levels of midrange to high-end hardware with appropriately
varying price points. Under such a plan, prepackaged PCs with certain
processor speeds, certain amounts of RAM, and certain types of video cards
would be given simple classifications or "levels."

According to Lester, the plan is to simplify the process of selecting a good
PC for games without having to be an expert on hardware. He provided a
hypothetical example that compared a PC with a "level 5" designation that
might have a medium processor speed, a medium amount of RAM, and a midrange
video card, to a "level 7" PC that might have a faster processor, more RAM,
and a higher-end video card. As you might expect, the "level 5" PC would
also be less expensive than the "level 7." Either way, the "level"
designations are not final, and they may not even be used at all. However,
Microsoft is considering employing them to help newer users figure out what
PCs they would need to be able to play the games they want to play.

Microsoft is also considering applying this simplified designation system to
a game's system requirements. That is, while game publishers will still be
able to print detailed technical requirements on the back of a game box
(speed of 3.0GHz and at least 512MB of RAM, for instance), these
requirements might also be given a simpler designation. In essence, this
system would let newer PC game players quickly and easily determine that
they need computers of at least "level 5 or higher" to play a game with
certain specific requirements rather than trying to figure out exactly how
much RAM they currently have.

Lester went on to explain other features that Microsoft's Games for Windows
group wishes to improve on or simply wants streamline out of existence. One
example was the conventional game installation system that requires users to
sit through several lengthy loading screens. Lester stated flatly, "We need
to make that go away." Ideally, Microsoft would like to make PC game
installation as easy as the plug-and-play experience of console games, which
can be played the instant a disc is dropped into a drive. Lester also
outlined a more-streamlined display-driver model that would alleviate
confusion with different graphics driver versions. This would be especially
helpful in situations where certain versions of some drivers would work
better with some games than others, depending on the hardware.

When asked about Microsoft's first-party PC game publishing strategy, Lester
replied that although he can't speak directly for Microsoft Game Studios
(currently headed up by MGS executive Shane Kim), Microsoft's plan is to
publish "platform-defining titles" for the PC. Lester clarified this
statement by saying that in previous years, Microsoft's PC game division
attempted to develop games that competed directly with high-end games like
Half-Life 2 or Doom 3. This had the effect of taking away market share from
that game's publisher, and it gave hardcore PC game enthusiasts a tougher
choice about where to spend their gaming dollars. Meanwhile, more-casual
players were put off by said games' complexities and technical requirements.
Citing a much-higher quality crop of PC games this year (including The Sims
2, Doom 3, Medal of Honor: Pacific Assault, and [hopefully] Half-Life 2),
Lester explained that Microsoft's game publishing strategy wasn't
necessarily designed to compete with these high-end games, but its strategy
was to help fill out the PC game roster as a whole--possibly in game genres
that aren't as strong as they once were, such as sports games.

To that end, Longhorn will natively support the XNA development system, and
Longhorn-based PCs will directly benefit from this. "Xbox 2 peripherals will
all work on PC," said Lester, clarifying that Xbox controllers, steering
wheels, and other console-related peripheral functionality will all be
brought into Longhorn's portfolio, as will Xbox Live functionality. For game
players, this will make for, if nothing else, an added convenience, since
playing a game on a PC or an Xbox will [ideally] come down to little more
than unplugging the controller from one and plugging it in to the other. For
game developers, Microsoft hopes that the introduction of XNA will help
standardize development on both platforms--to such an extent that "you won't
have to choose between Xbox or PC" to develop games...and, ideally, so that
players won't have to choose between the two platforms to play these games.

When asked about Longhorn's schedule and the current state of Microsoft's
DirectX API, Lester affirmed that the next full upgrade to DirectX will be
bundled with Longhorn, as previously announced. As such, Windows games
should continue to have DirectX 9 as a stable platform on which to develop
games, which is similar to the way in which console game manufacturers can
stick with and specialize in developing for specific console hardware. The
most recent point release, DirectX 9.0c, was to enable support for Shader
Model 3.0, which is now being incorporated into newer games.

We then asked Lester one final question. Considering how the next version of
DirectX, released with Longhorn, will essentially be a new development
platform--similar to a new console release--would Xbox 2 be based on
Longhorn? Unfortunately, but unsurprisingly, Lester declined to comment.

GameSpot will have additional details on Longhorn, XNA, and Microsoft's
next-generation console as they become available.


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Old 24-09-2004, 08:03 AM   #2
Marcin Nowak
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Default Re: Microsoft talks Longhorn, XNA, and Xbox 2

"Xenon" <xenonxbox2@xboxnext.com> writes:
> According to Lester, the plan is to simplify the process of selecting a good
> PC for games without having to be an expert on hardware. He provided a
> hypothetical example that compared a PC with a "level 5" designation that
> might have a medium processor speed, a medium amount of RAM, and a midrange
> video card, to a "level 7" PC that might have a faster processor, more RAM,
> and a higher-end video card.


Holy crap. I hate when they do this. It's like when I try to bake a
frozen pizza, and they write on the box "set your oven to 5". And
then I stand there scratching my head trying to figure out what
temperature do they mean. Like if saying 5 was easier than 200C.
Arrgh. This world is going into a wrong direction.

Marcin
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Old 24-09-2004, 03:51 PM   #3
Xbot
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Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2


"Marcin Nowak" <Marcin.Nowak@remove_it.cern.ch> wrote in message
news:acvgdrfk.fsf@remove_it.cern.ch...
> "Xenon" <xenonxbox2@xboxnext.com> writes:
>> According to Lester, the plan is to simplify the process of selecting a
>> good
>> PC for games without having to be an expert on hardware. He provided a
>> hypothetical example that compared a PC with a "level 5" designation that
>> might have a medium processor speed, a medium amount of RAM, and a
>> midrange
>> video card, to a "level 7" PC that might have a faster processor, more
>> RAM,
>> and a higher-end video card.

>
> Holy crap. I hate when they do this. It's like when I try to bake a
> frozen pizza, and they write on the box "set your oven to 5". And
> then I stand there scratching my head trying to figure out what
> temperature do they mean. Like if saying 5 was easier than 200C.
> Arrgh. This world is going into a wrong direction.


The difference is you can't ask your oven what temperature is a "5." Your PC
will be able to tell you what grade of machine it is (albeit perhaps only if
you're running Longhorn but I can't imagine there wouldn't be a separate
DX10 download.)

MY concern is how they're going to handle progress? Hopefully they'll just
add new numbers at the top end as necessary rather than going with regular
revisions like "Level 7 2006 is level 6 2007 is level 5 2009 etc." Granted
that would mean eventually we'd have "level 33" machines and such, but that
would be a long time off and the industry would probably only support a
range of seven or so at a time.


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Old 24-09-2004, 05:12 PM   #4
Zackman
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Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2

On 9/24/2004 9:51 AM, Xbot spake thusly:

> MY concern is how they're going to handle progress? Hopefully they'll just
> add new numbers at the top end as necessary rather than going with regular
> revisions like "Level 7 2006 is level 6 2007 is level 5 2009 etc."


Really good point. Without resetting the level system every couple of years
(which would end up being just as confusing as the current system specs
system) the numbers would eventually get ridiculously high.

-Z-

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Old 25-09-2004, 12:11 PM   #5
Just Askin'
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Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2

As usual, Microsoft start talking a load of waffle as if the whole world is
going to change when they release their next product.

In reality, the only exciting thing is the marketing hype, of which this is
a classic example.


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Old 25-09-2004, 10:12 PM   #6
dexter
Guest
 
Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2

In article <ZZOdnQVg0ohars7cRVn-pA@comcast.com>, xenonxbox2@xboxnext.com
says...
> http://www.gamespot.com/pc/action/d...ws_6108247.html
>
>
> Windows Gaming general manager Dean Lester updates GameSpot about
> next-generation consoles, XNA, and what Microsoft's new OS will mean for PC
> games.
>
> Recently, GameSpot sat down with Windows Graphics and Gaming general manager
> Dean Lester to discuss the current status of Longhorn, Microsoft's next PC
> operating system, which is due in 2006. Lester reaffirmed Microsoft's
> dedication to making Longhorn's game functionality as accessible as that of
> a modern console. However, he said the company wants to retain the strengths
> of the PC platform, which includes high-end graphics and sound hardware,
> online communities, post-release community support, and content updates,
> like modifications and maps.
>
>
>
> Microsoft is already working with major hardware manufacturers, such as
> Nvidia, ATI, andIntel (along with OEM manufacturers), to create prepackaged
> PCs with varying levels of midrange to high-end hardware with appropriately
> varying price points. Under such a plan, prepackaged PCs with certain
> processor speeds, certain amounts of RAM, and certain types of video cards
> would be given simple classifications or "levels."
>
> According to Lester, the plan is to simplify the process of selecting a good
> PC for games without having to be an expert on hardware. He provided a
> hypothetical example that compared a PC with a "level 5" designation that
> might have a medium processor speed, a medium amount of RAM, and a midrange
> video card, to a "level 7" PC that might have a faster processor, more RAM,
> and a higher-end video card. As you might expect, the "level 5" PC would
> also be less expensive than the "level 7." Either way, the "level"
> designations are not final, and they may not even be used at all. However,
> Microsoft is considering employing them to help newer users figure out what
> PCs they would need to be able to play the games they want to play.
>
> Microsoft is also considering applying this simplified designation system to
> a game's system requirements. That is, while game publishers will still be
> able to print detailed technical requirements on the back of a game box
> (speed of 3.0GHz and at least 512MB of RAM, for instance), these
> requirements might also be given a simpler designation. In essence, this
> system would let newer PC game players quickly and easily determine that
> they need computers of at least "level 5 or higher" to play a game with
> certain specific requirements rather than trying to figure out exactly how
> much RAM they currently have.
>
> Lester went on to explain other features that Microsoft's Games for Windows
> group wishes to improve on or simply wants streamline out of existence. One
> example was the conventional game installation system that requires users to
> sit through several lengthy loading screens. Lester stated flatly, "We need
> to make that go away." Ideally, Microsoft would like to make PC game
> installation as easy as the plug-and-play experience of console games, which
> can be played the instant a disc is dropped into a drive. Lester also
> outlined a more-streamlined display-driver model that would alleviate
> confusion with different graphics driver versions. This would be especially
> helpful in situations where certain versions of some drivers would work
> better with some games than others, depending on the hardware.
>
> When asked about Microsoft's first-party PC game publishing strategy, Lester
> replied that although he can't speak directly for Microsoft Game Studios
> (currently headed up by MGS executive Shane Kim), Microsoft's plan is to
> publish "platform-defining titles" for the PC. Lester clarified this
> statement by saying that in previous years, Microsoft's PC game division
> attempted to develop games that competed directly with high-end games like
> Half-Life 2 or Doom 3. This had the effect of taking away market share from
> that game's publisher, and it gave hardcore PC game enthusiasts a tougher
> choice about where to spend their gaming dollars. Meanwhile, more-casual
> players were put off by said games' complexities and technical requirements.
> Citing a much-higher quality crop of PC games this year (including The Sims
> 2, Doom 3, Medal of Honor: Pacific Assault, and [hopefully] Half-Life 2),
> Lester explained that Microsoft's game publishing strategy wasn't
> necessarily designed to compete with these high-end games, but its strategy
> was to help fill out the PC game roster as a whole--possibly in game genres
> that aren't as strong as they once were, such as sports games.


good idea, bring on the space sims.

>
> To that end, Longhorn will natively support the XNA development system, and
> Longhorn-based PCs will directly benefit from this. "Xbox 2 peripherals will
> all work on PC," said Lester, clarifying that Xbox controllers, steering
> wheels, and other console-related peripheral functionality will all be
> brought into Longhorn's portfolio, as will Xbox Live functionality. For game
> players, this will make for, if nothing else, an added convenience, since
> playing a game on a PC or an Xbox will [ideally] come down to little more
> than unplugging the controller from one and plugging it in to the other. For
> game developers, Microsoft hopes that the introduction of XNA will help
> standardize development on both platforms--to such an extent that "you won't
> have to choose between Xbox or PC" to develop games...and, ideally, so that
> players won't have to choose between the two platforms to play these games.
>
> When asked about Longhorn's schedule and the current state of Microsoft's
> DirectX API, Lester affirmed that the next full upgrade to DirectX will be
> bundled with Longhorn, as previously announced. As such, Windows games
> should continue to have DirectX 9 as a stable platform on which to develop
> games, which is similar to the way in which console game manufacturers can
> stick with and specialize in developing for specific console hardware. The
> most recent point release, DirectX 9.0c, was to enable support for Shader
> Model 3.0, which is now being incorporated into newer games.
>
> We then asked Lester one final question. Considering how the next version of
> DirectX, released with Longhorn, will essentially be a new development
> platform--similar to a new console release--would Xbox 2 be based on
> Longhorn? Unfortunately, but unsurprisingly, Lester declined to comment.
>
> GameSpot will have additional details on Longhorn, XNA, and Microsoft's
> next-generation console as they become available.
>
>
>

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Old 26-09-2004, 03:30 AM   #7
John
Guest
 
Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2

Is it just me, or does it sound like Microsoft is now tying all future
releases of DirectX into the Xbox development cycle? We're only
getting DirectX 10 when Xbox 2 is released. I suppose this ensures
parallel development of titles for both PC and Xbox remain roughly the
same.

However, it could also mean the Xbox will start holding back
innovation on PCs -- i.e. PCs may be ready to jump to DirectX 11 at
some point, but Microsoft won't release it until Xbox 3 is ready and
so on. We PC gamers could be "frozen" while we wait for the Xbox to
catch up to us.

Really, it does sound as if the lines between the Xbox and PC are
intentionally being blurred by Microsoft even more than they are now.
Once the Xbox starts routinely playing games at the highest resolution
possible on HDTVs, then it's become a PC clone.
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Old 26-09-2004, 09:23 AM   #8
msgs
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Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2

> As usual, Microsoft start talking a load of waffle as if the whole world
> is going to change when they release their next product.


-Yes, absolutely. Why can't they be more like the truth-talking visionaries
at Apple. Aaah, with their "first 64-bit desktop" and "worlds fastest
computer". Oh yes, the truth of rdf -men.

No, wait...


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Old 26-09-2004, 11:31 AM   #9
Just Askin'
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Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2


"msgs" <mikael.sillman@ppPOISTA.inet.fi> wrote in message
news:0Uv5d.75$D63.43@read3.inet.fi...
>> As usual, Microsoft start talking a load of waffle as if the whole world
>> is going to change when they release their next product.

>
> -Yes, absolutely. Why can't they be more like the truth-talking
> visionaries at Apple. Aaah, with their "first 64-bit desktop" and "worlds
> fastest computer". Oh yes, the truth of rdf -men.
>
> No, wait...


Apple are so full of **** too, and people believe it so much that they use
the iPod headphones instead of throwing them in the bin where they belong.


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Old 26-09-2004, 11:33 AM   #10
Just Askin'
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Posts: n/a
Default Re: Microsoft talks Longhorn, XNA, and Xbox 2


> However, it could also mean the Xbox will start holding back
> innovation on PCs -- i.e. PCs may be ready to jump to DirectX 11 at
> some point, but Microsoft won't release it until Xbox 3 is ready and
> so on. We PC gamers could be "frozen" while we wait for the Xbox to
> catch up to us.


Exactly what DX10 features are holding back quality and innovation in the PC
gaming arena???


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