Peter,
In this situation, I would recommend that you give the object some sense
of the index that it is at. For example, when you assign it in an array,
you would assign a property indicating the index in the array it is at.
However, I can see where people would cringe at this.
You might want to consider having a wrapper for the array which exposes
the event. The EventArgs-derived class would have an index on it,
indicating the index of the item that fired the event, and the sender would
have the actual object.
I'm curious though, what do you need the index of the item in the array
for if you have the sender?
--
- Nicholas Paldino [.NET/C# MVP]
-
(E-Mail Removed)
"Peter Krikelis" <(E-Mail Removed)> wrote in message
news:9F9A9622-54B8-4C93-B500-(E-Mail Removed)...
> Nicholas,
>
> Thanks for the clarification.
>
> However, is there another way of doing that? The reason I ask is because
> if
> you have an array of a 100,000 objects theoretically, then looping through
> the entire array would be expensive. Compund it with the fact that the
> events
> are happening fairly quickly and in repeated succession.
>
> Is there a way of passing a handle of the specific array object to the
> class
> that raises the event handler, and return that handle with the event data?
>
> Thank you,
>
> Pete.
>
>
> "Nicholas Paldino [.NET/C# MVP]" wrote:
>
>> Peter,
>>
>> Yes, I do. I assume the event handler has access to the original
>> object
>> array. In this case, enumerate through each of these elements in the
>> array,
>> comparing the object reference (use the static ReferenceEquals method on
>> object to be sure) to the sender.
>>
>> --
>> - Nicholas Paldino [.NET/C# MVP]
>> - (E-Mail Removed)
>>
>> "Peter Krikelis" <(E-Mail Removed)> wrote in
>> message
>> news:5412E712-02B6-4099-8446-(E-Mail Removed)...
>> > Nicholas,
>> >
>> > I think you were the one to point me to the paradigm of event handlers
>> > in
>> > the first place. I did that.
>> > My event handler now takes arguments of "sender" type object and
>> > "derivedEventArgs" which derives from System.EventArgs.
>> >
>> > What I was looking for is how to compare object references or cycle
>> > through
>> > that array. Do you mean using a for loop?
>> >
>> > Thanks,
>> >
>> > Pete.
>> >
>> >
>> >
>> > "Nicholas Paldino [.NET/C# MVP]" wrote:
>> >
>> >> Peter,
>> >>
>> >> Yes, there is. Since you would be using one event handler for all
>> >> the
>> >> items in the array, you can cycle through the array and then compare
>> >> object
>> >> refrences with the sender of the object (this is assuming you followed
>> >> the
>> >> pattern for event handlers, where the first parameter is the object
>> >> that
>> >> fired the event, the second is of type EventArgs or derived from
>> >> EventArgs.
>> >> Don't worry, I'll wait while you make the changes. Done? Ok =) ).
>> >> Once
>> >> you do that, you will have your index.
>> >>
>> >> Hope this helps.
>> >>
>> >>
>> >> --
>> >> - Nicholas Paldino [.NET/C# MVP]
>> >> - (E-Mail Removed)
>> >>
>> >>
>> >> "Peter Krikelis" <(E-Mail Removed)> wrote in
>> >> message
>> >> news:8DAC6909-8D89-4029-9430-(E-Mail Removed)...
>> >> > Hi,
>> >> >
>> >> > Finally figured events and delegates whew! Thanks to the people in
>> >> > this
>> >> > community that helped me out.
>> >> >
>> >> > So now I have a class that raises an event.
>> >> >
>> >> > Now if I instantiate an object array of that class, and the event
>> >> > fires,
>> >> > is
>> >> > there any way of getting the array index of the object that raised
>> >> > that
>> >> > event?
>> >> >
>> >> > Thanks in advance.
>> >> >
>> >> > Pete.
>> >>
>> >>
>> >>
>>
>>
>>