Yeah if you see excellent looking shots of Halo on PC, they are full of
crap, and i would bet they aren't able to play it looking like that.
Halo doesn't even work on my PC. It freezes up every time.. I reinstalled it
several times. My system is a very clean system, and drivers are always up
to date. The demo doesn't work without freezing up either.. And, i have
never had any other problems with anything else, so if it's something that
is conflicting with the game, then THEY need to find the problem, and
provide a patch. Or maybe it's ATI drivers causing it? The new patch did
nothing for me.
--
www.geocities.com/mtb2k -my site
"Bill L" <(E-Mail Removed)> wrote in message
news:dvBjb.8801$(E-Mail Removed)...
> Hi all
>
> Not sure if this is an ATI issue but I'm quite disappointed with the
> graphical quality of Halo. Specifically I've seen screen shots of a crisp
> looking ammo counter on various websites - I just get a blurred mess where
> it's *just* possible to see the figures on the assault rifle (if I squint
> real hard that is).
>
> Also some of the lighting affects look like they're rendered in SW (e.g.
> weapon firing effects are quite blurred/blocky).
>
> I've turned off AA and AF (well switched 'em to application preference)
but
> I've yet to experience the crisp graphics talked about on some game sites.
>
> I'm running at 1024 x 768 with v-sync off and the refresh rate set to 85
> Hz - PC specs follow.
>
> Sys spec/config
> AMD XP1700+ TB(B) @ 2.1 GHz (10.5 x 200 1.55v)
> Gigabyte GA-7N400 Pro (Using on-board audio & NIC)
> OCZ 512 MB DIMM PC3200
> Sapphire 9700 (non-pro) (128MB)
>
> GlobalWin 802 ATX Midi Case
> Antec TruePower 330 Watt PSU
>
> Primary IDE Channel
> 1 x 120 GB Maxtor ATA133 (Master)
> 1 x 40 GB IBM ATA66 (slave)
>
> Secondary IDE Channel
> Liteon 40x12x48x CDRW (Master)
> Liteon 16x DVD (Slave)
>
> OtherHW
> HP 940C USB Printer
> Cannon LiDE30 USB Scanner
> Belkin 7 Port USB HUB
> Hauppauge WinTV PCI
>
> OS: WinXP Pro SP1
>
> TIA
>
> BillL
>
>
>
>
>