Hi Rick,
In the MSDN library under ".NET Development->.NET Compact
Framework->Technical Articles" there is an article titled "Writing Mobile
Games Using the Microsoft .NET Compact Framework." In the article, Ravi
discusses optimizations by using dirty rectangles instead of updating the
entire screen, as well as how to override the OnPaint and OnPaintBackground
functions. These techniques should be similar to what you are trying to do.
http://msdn.microsoft.com/library/
--
Geoff Schwab
Program Manager
Excell Data Corporation
http://msdn.com/mobility
This posting is provided "AS IS" with no warranties, and confers no rights.
"Floris Briolas" <(E-Mail Removed)> wrote in message
news:(E-Mail Removed)...
> rick
>
> just a pointer,... do't redraw the background.. override onPaintBackground
> and don't call the base...
>
>
> > Hi, all
> >
> > I'm writing a game for the PPC in C#. I'd like to be able to drag a
> coloured
> > circle across the screen. Solitaire does a great job of dragging fairly
> > large images around.
> >
> > Are there any samples for this sort of thing around? Any suggestions?
> >
> > Thanks!
> >
> > - rick
>
>