Hi,
Well, if you are using WPF you can use an ImageBrush and map the texture
coordinates from the image to the new shape provided by the user.
For windows forms GDI+ you will probably need to implement custom texture
mapping routine. Take a look at the following as a starting point
http://www.gamers.org/dEngine/rsc/pcgpe-1.0/texture.txt
Hope that helps
--
Chris Taylor
http://taylorza.blogspot.com
http://dotnetjunkies.com/weblog/chris.taylor
"Peter Morris" <(E-Mail Removed)> wrote in message
news:(E-Mail Removed)...
> Hi all
>
> I need to take an input image and produce an output image which is
> distorted to fit 4 Points. So the 4 input points would be
>
> (0,0)
> (Width - 1, 0)
> (Width - 1, Height - 1)
> (0, Height - 1)
>
> And the 4 output points would be anything the user decides, so that I can
> have weirdly shaped output (e.g to look rotated + perspective).
>
> I've Googled but can't find anything to do what I need. Does anyone have
> any suggestions?
>
>
> Pete