Hi,
You can also consider P/Invoking the Game API, especially if you are
interested in high performance. This API is low level, it enables your
application to write bitmap directly into the display memory. It will work to
display image from the worker thread with that. As it is more complicated
than the PictureBox, I suggest you should only take a look at it if you are
interested in high performance display.
http://msdn.microsoft.com/library/de...sp_gx_bvrh.asp
Lionel
"Gravity" wrote:
> Hi,
>
> As the title indicated, does anyone has any easy solution?
>
> I found the I have trouble attaching images to the PictureBox in a separate
> thread. Basically it just hang there and not even catch it. I am really
> stuck at there. On the other hand, direct calling the function without
> thread is fine.
>
> Hope someone can give some guide line to this beginner.
>
> Thanks for reading.
>
>
>