I have tried the billboard sample : it's working well, but with "poor"
performance (about 5-6 fps)
I do know the Cfworldwind project, but did not try it at this time.
I'm almost sure there will be the same problem, because I am using the same
initializations... (I should test it anyway)
I have already asked Casey about all this, but he told me that at this time
he was runnning cfWorldWind on a old pocket PC with 3D emulated.
-Mathieu
"Joseph Byrns" <(E-Mail Removed)> wrote in message
news:(E-Mail Removed)...
> Didn't 2005 come with some Managed DX examples, have you tried these?
>
> Also have you read the articles by Casey Chesnut:
> an intro article is here:
> http://www.brains-N-brawn.com/cfMDX/
> a partial port of WorldWind is here:
> http://www.brains-N-brawn.com/cfWorldWind/
>
> Please let me know how well you get it performing, I am also interested in
> this.
>
>
> "Matt Jack" <(E-Mail Removed)> wrote in message
> news:(E-Mail Removed)...
>> Hello,
>>
>> Have anyone experienced programming Managed DirectX with Windows Mobile
>> 5?
>> I am developing an app for Del X51v (with Intel 2700G), which is supposed
>> to be 3D hardware accelerated.
>>
>> My problem : I get very few FPS. Intel claims that the 2700G chipset is
>> able to display 1 million triangles per second, but I don't even get 1%
>> of this!
>>
>> Meanwhile, there are good demos working very well on this device, but
>> written (I guess) in OpenGL.
>>
>> All this make me wonder if DirectX Mobile is able to use any hardware
>> acceleration?
>> Maybe are there specific DirectX drivers for 2700G? Have anyone heard of
>> this?
>>
>> In advance, thanks
>> -Mathieu
>>
>
>