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DirectDraw/ DirectX

 
 
Tim Bücker
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      15th Jul 2004
Hello.

What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
right now when one wants to have fast access to DirectX as the type
libraries for visual basic that can be used in c# only exist in DirectX7 and
DirectX8, correct?

Searching the net I didn´t find really useful information.
Thanks for any information on this topic - little bit confusing to me.

Greetings,
Tim.


 
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=?ISO-8859-2?Q?Marcin_Grz=EAbski?=
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      15th Jul 2004
Hi Tim,

I found something that can interest you:

http://www.gamespp.com/csharp/spaceB...ourceCode.html

Besides, my knowledge about DirectX coding in C# is nearly to zero.
All i know, that DirectX 9.0 has manager extension for .NET...

Regards

Marcin

> Hello.
>
> What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
> DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
> the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
> right now when one wants to have fast access to DirectX as the type
> libraries for visual basic that can be used in c# only exist in DirectX7 and
> DirectX8, correct?
>
> Searching the net I didn´t find really useful information.
> Thanks for any information on this topic - little bit confusing to me.
>
> Greetings,
> Tim.
>
>

 
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Tim Bücker
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      15th Jul 2004
----- Original Message -----
From: "Marcin Grzêbski" <(E-Mail Removed)>
> http://www.gamespp.com/csharp/spaceB...ourceCode.html

Thanks a lot. Didn´t found that article. Nice for the first steps.

> All i know, that DirectX 9.0 has manager extension for .NET...

DirectX 9.0 is out there for a "long" time now. I don´t understand why
there are so little resources for it in the net.

Thanks again. Greetings,
Tim.

> >
> > What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
> > DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast

on
> > the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
> > right now when one wants to have fast access to DirectX as the type
> > libraries for visual basic that can be used in c# only exist in DirectX7

and
> > DirectX8, correct?
> >
> > Searching the net I didn´t find really useful information.
> > Thanks for any information on this topic - little bit confusing to me.
> >
> > Greetings,
> > Tim.
> >
> >



 
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cody
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      15th Jul 2004
If you only want to draw bitmaps *without* scaling, rotating, transparency
effects, DirectDraw will be your friend, otherwise if you care about any of
the mentioned features you have to go for Direct3D.

Direct3D is sometimes simpler than DirectDraw but a big problem are the
limitations of the max. sprite size (texturesize), it can be 256x256 pixels
up to 4m x 4m on newer cards. some cards allow only texturesizes that are a
power of two or are quadratic.

--
cody

[Freeware, Games and Humor]
www.deutronium.de.vu || www.deutronium.tk
"Tim Bücker" <timtosNO-(E-Mail Removed)> schrieb im Newsbeitrag
news:%(E-Mail Removed)...
> Hello.
>
> What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
> DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
> the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
> right now when one wants to have fast access to DirectX as the type
> libraries for visual basic that can be used in c# only exist in DirectX7

and
> DirectX8, correct?
>
> Searching the net I didn´t find really useful information.
> Thanks for any information on this topic - little bit confusing to me.
>
> Greetings,
> Tim.
>
>



 
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Tim Bücker
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      16th Jul 2004
"cody" <(E-Mail Removed)> schrieb im Newsbeitrag
news:(E-Mail Removed)...
> If you only want to draw bitmaps *without* scaling, rotating, transparency
> effects, DirectDraw will be your friend, otherwise if you care about any

of
> the mentioned features you have to go for Direct3D.


Ok. Thanks for the info.
Greetings,
Tim.


 
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Lynn Harrison
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      16th Jul 2004
Tim,

Managed DirectX is a part of DX9. The better forum to ask questions on
would be microsoft.public.win32.programmer.directx.managed


--

Lynn Harrison
SHAMELESS PLUG - Introduction to 3D Game Engine Design (C# & DX9)
www.forums.Apress.com

"Tim Bücker" <timtosNO-(E-Mail Removed)> wrote in message
news:%(E-Mail Removed)...
> Hello.
>
> What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
> DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
> the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
> right now when one wants to have fast access to DirectX as the type
> libraries for visual basic that can be used in c# only exist in DirectX7

and
> DirectX8, correct?
>
> Searching the net I didn´t find really useful information.
> Thanks for any information on this topic - little bit confusing to me.
>
> Greetings,
> Tim.
>
>



 
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Tim Bücker
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Posts: n/a
 
      16th Jul 2004
"Lynn Harrison" <(E-Mail Removed)> schrieb im Newsbeitrag
news:%(E-Mail Removed)...

> Managed DirectX is a part of DX9. The better forum to ask questions on
> would be microsoft.public.win32.programmer.directx.managed


Thanks for the info.

Greetings,
Tim.


 
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