If you only want to draw bitmaps *without* scaling, rotating, transparency
effects, DirectDraw will be your friend, otherwise if you care about any of
the mentioned features you have to go for Direct3D.
Direct3D is sometimes simpler than DirectDraw but a big problem are the
limitations of the max. sprite size (texturesize), it can be 256x256 pixels
up to 4m x 4m on newer cards. some cards allow only texturesizes that are a
power of two or are quadratic.
--
cody
[Freeware, Games and Humor]
www.deutronium.de.vu ||
www.deutronium.tk
"Tim Bücker" <timtosNO-(E-Mail Removed)> schrieb im Newsbeitrag
news:%(E-Mail Removed)...
> Hello.
>
> What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
> DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
> the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
> right now when one wants to have fast access to DirectX as the type
> libraries for visual basic that can be used in c# only exist in DirectX7
and
> DirectX8, correct?
>
> Searching the net I didn´t find really useful information.
> Thanks for any information on this topic - little bit confusing to me.
>
> Greetings,
> Tim.
>
>