PC Review


Reply
 
 
Acruncher
Abarbarian's Avatar
Join Date: Sep 2005
Location: A cabin in the woods by a river
Posts: 7,519
 
      4th Jun 2009
Surprised you folk haven't got this yet

7 and Vista only though

Some of it will work with newer ATI cards.

Looks like I might have to try 7 after all.

http://www.techmixer.com/download-di...-directx3d-11/


 

"There's a saying in Estonia that in order to see new things, you have to follow common paths - paths you know."
 
Reply With Quote
 
 
 
 
Captain Crunchie, Retired
muckshifter's Avatar
Join Date: Mar 2002
Location: In a Hovel
Posts: 19,677
 
      4th Jun 2009
Quote:
Surprised you folk haven't got this yet ...
why?


Quote:
available for download as technical preview for public testing.
meaning, nobody got any use for it, yet.

Heck, I only recently bought a DX10 compatible graphics card, and only the OS knows what it is.

If you want, however, to build an application that can make use of DX11, carry on.

Most of my crap still uses DX9, and Vista don't come with it installed.

Quote:
Known Issues with the March 2009 SDK

Title: HLSL Runtime Compiling for Shader Models that Do Not Allow NaN or Infinity Literals


When compiling code that looks like the following:

pow(max(0, f), e)

If the result of max(0,f) is 0, the statement will be evaluated as exp(-inf * e), which may cause the following error message: (error X4579: NaN and infinity literals not allowed by shader model). This is because pow(0, e) will be expanded to exp(log(0) * e), which will evaluated as exp(-inf * e).

The workaround for compiling code like this, for a shader model that does not allow NaN or infinity literals, is to change 0 in max(0, f) to 0.00001f, or some other acceptably small non-zero value.

This scenario typically fails during a call to ID3DXEffectCompiler when compiling for shader models that do not allow NaN and infinity literals (such as DX9 shader targets). It is a regression from the November release. The result may show up when debugging a game that exits at startup and generates an error message such as "nonzero reference count" or "an error occurred in the device creation callback function".

Title: Direct3D 11 Documentation Does Not Show Up in the Start Menu

The link to the Direct3D 11 documentation is missing from the Start menu after installing the March 2009 DirectX SDK. The Direct3D 11 documentation is installed in the following folder: Program Files\Microsoft DirectX SDK (March 2009)\Documentation\DirectX9\. To open the documentation, double-click D3d11.chm.

This will be fixed in a later release.

Sample Browser Installations of Samples that Use Custom Names May Fail to Build

When installing a sample from the Sample Browser, specifying a name that uses illegal C characters may cause the installed sample to fail to build. This issue will be fixed in a later release..

The XactEngineA3_4.dlls Are Not Registered Properly for an AMD64-based System

The March 2009 DXSDK is not properly registering the 64-bit version of XactEngineA3_4.dll. The workaround is to properly register the XactEngineA3_4.dll by using regsvr32 from a command line, as in the following example:

regsvr32 XactEngineA3_4.dll

XAUDIO2_VOICE_SENDS has a Minor Breaking Change to Implement Occlusion + Obstruction Filtering

XAUDIO2_VOICE_SENDS was changed to filter the direct and reverberant sends independently without requiring the use of multiple submix voices, because this was inefficient and inconvenient. Instead of containing pointers to the various voices that a voice will send to, XAUDIO2_VOICE_SENDS points to a set of XAUDIO2_SEND_DESCRIPTOR structures. XAUDIO2_SEND_DESCRIPTOR adds a flag per send voice that controls the use of the send-hosted filter, which allows an application to filter the direct and reverberant sends independently.

Building Samples Using the Visual Studio 2005 Project Files Results In Harmless Warning

Developers who build the samples may see the following harmless warning:

manifest authoring warning 81010002: Unrecognized Element "requestedPrivileges" in namespace "urn:schemas-microsoft-com:asm.v2".

This is a known issue with the manifest tool (mt.exe) that ships in Visual Studio 2005 SP1. To remove this warning, developers should update their versions of mt.exe to the version that ships in the Windows SDK. Developers should update the instances of mt.exe that ship in Visual Studio 2005 SP1, found in the following three locations:

  • VC\bin\
  • Common7\tools\bin\
  • SDK\v2.0\bin\
Don't Mix Beta DLLs With Their Correspondingly Named Non-Beta DLLs

The Direct3D 11 Technical Preview provides a DLL, dxgi_beta.dll, that is different from dxgi.dll, included in Windows Vista. Developers should not use interfaces from one of these DLLs with the other, because it may cause issues that are difficult to identify. So if you use the beta version of a DLL, the recommended practice is to not link to the correspondingly named non-beta DLL.

ID3DXSPMesh Interface Is Deprecated

The ID3DXSPMesh interface is deprecated and will be removed in a future release of the DirectX SDK. Developers should investigate using Direct3D 11 tessellation as an altertnative to the ID3DXSPMesh interface.

D3DXGatherFragments Is Deprecated

The D3DXGatherFragments function is deprecated and will be removed in a future release of the DirectX SDK. Developers should investigate using Direct3D 11 dynamic shaders.

IXACT3Engine::PrepareWave Doesn't Support xWMA

In the March 2008 and later SDKs, the IXACT3Engine::PrepareWave doesn't support xWMA. If you want to use xWMA in XACT, you can prepare those waves by calling one of the following methods:

  • IXACT3WaveBank::Prepare
  • IXACT3SoundBank::Prepare
  • IXACT3Engine::PrepareInMemoryWave
  • IXACT3Engine::PrepareStreamingWave
Symbols for DirectX

The latest and most complete source for debugging symbols is the Microsoft Symbol Server. We recommend using the symbol server rather than using the included partial symbols package. For instructions about using the Microsoft Symbol Server, see http://www.microsoft.com/whdc/devtools/debugging/debugstart.mspx.

Installation Notes for All Platforms

  • This SDK installs on Windows XP, Windows Server 2003, Windows Server 2008, and Windows Vista using Visual Studio .NET 2005 or 2008.
  • Before installing the current DirectX SDK, remove previous versions of the DirectX SDK.
  • Some samples require that you have installed the latest Microsoft Windows SDK on your system.
  • If you are using Visual Studio and run the Platform SDK Integration tool, all custom include and library paths will be erased, including those added by the DirectX SDK. To fix the issue, developers need to either reinstall the DirectX SDK or manually add the paths to Visual Studio.
  • If you encounter compilation issues related to the DirectX headers, make sure that the include directories in Visual Studio are set correctly. On the Win32 platform, make sure that there is a reference to the DirectX headers. "$(DXSDK_DIR)include" should appear in the include directory "$(VCInstallDir)Include."
  • Several virus protection software applications interfere with SDK installation. They may require you to disable virus protection software until SDK installation is completed.
  • Your system may be corrupted, or cryptographic services may be disabled, if you encounter the following error message during installation: "A cabinet file is necessary for installation and cannot be trusted." To resolve the problem, try the following:
    1. Enable cryptographic services. On the Start menu, right-click My Computer, and then click Manage. The Computer Management window appears. In the left navigation pane, click Services and Applications. In the right pane, double-click Services, and then double-click Cryptographic Services. The Cryptographic Services Properties property sheet appears. On the General tab, ensure that Service Status is Started, and that Startup Type is Automatic.
    2. If you are running Windows on a FAT32 drive, run scandisk.
    3. Try the resolution steps in Detecting digital signing issues in Windows XP.
    4. Try the resolution steps in You cannot install some updates or programs.
    5. Remove temporary files in the %temp% folder. If you are installing an end-user runtime, also remove "%windir%\system32\directx\websetup Error."
  • External firewall programs may indicate that the file InstallDeveloperFiles.exe wants to access the Internet. This is by design, and should be enabled

 
I'm not grouchy by nature, it takes constant effort.



Flickr

Every day I beat my own previous record for number of consecutive days I've stayed alive.
 
Reply With Quote
 
Senior Member
captain zed's Avatar
Join Date: Feb 2009
Location: dublin ireland
Posts: 2,072
 
      4th Jun 2009
Looking at muckshifters post there i'll have to pass this time round....looks like its a whole world of trouble LOL
Well for me it would be anyway
Zzzzz

 
In order to be old and wise, first you really have to be young and stupid.....I'm worrying about the wise bit....really i am.

Flickr

Zzzzz
 
Reply With Quote
 
Senior Member
captain zed's Avatar
Join Date: Feb 2009
Location: dublin ireland
Posts: 2,072
 
      4th Jun 2009
Also when ya follow the link http://www.techmixer.com/download-di...-directx3d-11/

and read the company logo it say's "Tech make life difference".....doesn't make sense to me folks
Zzzzz

 
In order to be old and wise, first you really have to be young and stupid.....I'm worrying about the wise bit....really i am.

Flickr

Zzzzz

Last edited by captain zed; 4th Jun 2009 at 06:54 PM.. Reason: omitted the link again
 
Reply With Quote
 
Alf Alf is offline
Yank Upstart
Alf's Avatar
Join Date: Aug 2004
Location: New Mexico
Posts: 3,151
 
      5th Jun 2009
Heard about it - but i honestly dont need it.

 
I'll Smash you Good!


 
Reply With Quote
 
sugar 'n spikes
floppybootstomp's Avatar
Join Date: Mar 2002
Location: Greenwich
Posts: 16,014
 
      5th Jun 2009
Give it time, give it time...

There's still only a handful of games that support DX10 all this time after the event.

And the only game which (to me) actually looks quite good for DX10 is a so-so fps named 'Call Of Juarez'

Which is incompatible with my Asus Sound card....

Doncha all just love the harmony with which all relevant parties work together?

 
Don Van Vliet 1941 - 2010. And the acid gold bar swirled up and down, up and down.
 
Reply With Quote
 
Alf Alf is offline
Yank Upstart
Alf's Avatar
Join Date: Aug 2004
Location: New Mexico
Posts: 3,151
 
      5th Jun 2009
lol looks like you can never win Flops!

Funny how they already have DX11, yet DX 10 hasn't made much progress...

 
I'll Smash you Good!


 
Reply With Quote
 
 
 
Reply

Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
USB DIRECT LINK (Double Direct Data Transfer Cable Driver) =?Utf-8?B?bWZmYXN3YW4=?= Windows XP Help 4 12th Sep 2006 02:15 PM
serial or parallel direct cable connection without direct connect on one computer... lab Windows XP Networking 0 13th Nov 2005 11:46 PM
How to enable direct draw/direct 3d on rage IIC agp graphics cards =?Utf-8?B?S3lsZQ==?= Windows XP Hardware 4 9th Oct 2004 06:41 AM
Direct X Test Direct Play not working =?Utf-8?B?S2VubmV0aA==?= Windows XP Help 0 4th Mar 2004 04:36 PM
How to direct a submit form and direct to another page? =?Utf-8?B?U2lhcmlh?= Microsoft Frontpage 2 4th Feb 2004 11:04 AM


Features
 

Advertising
 

Newsgroups
 


All times are GMT +1. The time now is 12:09 AM.