Hi,
First of all I recommend you to read Alex Feinman's article "Gaining
Access to the Graphic Object Internals in .NET Compact Framework" [1].
Once you got hMemoryDC/hBitmap variables of CF Bitmap (notice that CF
bitmap is Device Dependant Bitmap and may vary in different devices) you
can create Device-Independent Bitmap (DIB) with the same size. From DIB
bitmap you should get a pointer to bits section - use it for offscreen
drawing. At the end of drawing call BitBlt P/Invoke to copy a Bitmap
from offscreen to CF Bitmap Device Content (DC).
To summarize all these steps I have created for you a sample which
demonstrates how to rotate an image on 360-degree. [2]
PS:
The .NET Compact Framework version 2.0 provides support for the
LockBits method but Bitmap is still DDB.
[1]
http://www.opennetcf.org/PermaLink.a...5-a467a6293f0b
[2]
http://www.sergeybogdanov.com/Sample...reRotating.zip
--
Sergey Bogdanov [.NET CF MVP, MCSD]
http://www.sergeybogdanov.com
Erik wrote:
> Hi,
>
> I'm new in CF.NET thus sorry in advance for my stupid question.
>
> In .NET framework I used to work with the LockBits to get access to a
> pointer of the first pixel but have found that this method does not
> exist in CF space. How it can be?
>
> By the way, I was trying to use SetPixels/GetPixels but found that this
> method is really-really slow.
>
> Any suggestions, thoughts, ideas to this topic?
>
> Erik
>