Digger,
Many thanks.
Guess I'll just have to wait for Microsoft to sort out this mess.
TP
"Digger" <(E-Mail Removed)> wrote in message
news:ubjrWe%(E-Mail Removed)...
> DM,
>
> I understand that your frustrated with the issue and yes, I would heartily
> agree that there are certainly problems with MM2.
>
> Ok, hope the following makes some sense. It is pretty late -- actually
> pretty early -- and I'm no longer functioning at 100%.
>
> PCM is PCM, regardless of what encoder/ or compression format is used for
> the video stream. If the audio is bad while using default MJPEG handler,
> and normal when using another MPEG decoder, it does not mean that the
audio
> format has changed; it hasn't, it is still PCM.
>
> Since the original file now renders properly from within storyline, we can
> reasonably assume that there is inherently nothing wrong with storyline;
the
> audio format is still PCM, and storyline is still playing the same file,
in
> the same manner as before.
>
> So, what changed?
>
> I'm not sitting at your desktop so I cannot say for certain, but, it is
> possible the default system MJPEG Splitter was simply corrupting the audio
> stream, during separation, or, maybe something was wrong elsewhere in the
> rendering pathway. Whatever the source issue, it was apparently only
being
> manifested from within storyline; possibly indicative of greater burden
upon
> MM2's resources when rendering from storyline.
>
> Anyway, by installing a different MPEG solution you may have physically
> changed MJPEG/ MPEG Splitters, and/ or changed the rendering path in some
> other manner. Without in-depth analysis we may never really know the true
> answer.
>
> Keep in mind that the MPEG/ MJPEG splitter actually separates the audio
> stream from the video stream at the source input. Each stream is
> subsequently passed along its corresponding pathway for final rendering to
> the default DirectShow or DirectSound player device. Just becuase an MPEG
> Splitter was used during stream separation does not mean that the audio
> stream is an MPEG Layer.
>
> What I can say with some certainty is that, from within Storyline, your
PCM
> audio stream is still being rendered via XP's default PCM handler. As far
> as the actual decoding (rendering) of the audio stream goes, nothing has
> changed.
>
> --
> Digger
>
> In news:bvfk6o$5do$(E-Mail Removed),
> DM <antispam-(E-Mail Removed)-antispam> typed:
> > Digger,
> >
> > Further to your post above of 21/1/2004, I tried the
> > following...........
> >
> > 1. Adjusted Hardware Acceleration to level 3, then level 2. No joy in
> > either case.
> >
> > 2. Checked driver version of my ATI Radeon 9000 Graphics card. It is
> > up to date.
> >
> > Did the following............................
> >
> > 1. Downloaded and installed GSpot (brilliant application! If it isn't
> > already mentioned on PapaJohn's site, it should be.) Ran it. Opened
> > two video files in it. Resutls for both files the same: Video -
> > MJPEG It says that there are two compatible codecs installed. Audio
> > - PCM: It says, no codec required.
> >
> > So, that tallies with my experience to date. i.e. I have what is
> > required to play the files. The problem is MM2's Storyboard?????
> >
> > 2. I looked in "C:\Program Files\Windows Media Player\mplayer2.exe"
> > File/Properties-->filters For some reason, when I open
> > mplayer2.exe and go File/Properties, Properties is "greyed out" so I
> > couldn't look in it. So, I opened one of the same video files in it.
> > Then went File/Properties/Advanced. In the box called "Filters in
> > Use" it says, "Default DirectSound Device" and "Video Renderer".
> >
> > So, both 1. and 2. appear to be functioning perfectly.
> >
> > So, the only solution I have is to use an MPEG encoder.
> >
> > This fault is undoubtedly within MM2 and its Storyboard. It SHOULD
> > use the PCM codec, installed in XP, for playback just as it uses it
> > in Collections.
> >
> > PapaJohn, you might ask your friends in Microsoft to release a fix
> > for this. It is MADDENING!
> >
> > Thanks.
> >
> > D.
>
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