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Connected UDP and ICMP messages

 
 
Paul D.Smith
Guest
Posts: n/a
 
      26th Feb 2004
Can anyone suggest why I don't seem to detect ICMP "unreachable" errors on a
connected UDP socket running on Windows 2000?

Thanks,
Paul DS.

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Please remove the "x-" if replying to sender.


 
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Dave
Guest
Posts: n/a
 
      26th Feb 2004

"Paul D.Smith" <(E-Mail Removed)> wrote in message
news:403e0927$0$7074$(E-Mail Removed)...
> Can anyone suggest why I don't seem to detect ICMP "unreachable" errors on

a
> connected UDP socket running on Windows 2000?
>


something is confusing here. udp doesn't 'connect', its a broadcast
protocol. and icmp is a different protocol than udp so why would you expect
those errors from udp?


 
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Paul D.Smith
Guest
Posts: n/a
 
      26th Feb 2004
Firstly, there is the concept of "connected UDP" and it is supported both by
Windows and UNIX. This provides two things:

1. The ability to use send() instead of sendto(); i.e. the socket remembers
where you want the datagrams to go.
2. A "collector" for errors such as "there's no host" that are triggered by
ICMP messages that TCP handles but which standard unconnected UDP does not.

Note that "connected UDP" does NOT create any additional flows "on the wire"
and there is no difference between unconnected/unconnected,
connected/unconnected and connected/connected pairs of sockets if you follow
the data flows using Ethereal.

Secondly, ICMP is the method through which "this address is unreachable",
and other errors, are reported to most IP stacks. The stack uses these to,
for example, generate a connect() error if using TCP.

By using connected UDP, UNIX allows the following behaviour.

- First UDP send "just goes". There have been no earlier data flows so the
sender has no idea whether the datagram will reach the destination or not.
- Subsequent send() request MAY fail if an ICMP has told the IP stack that
the first UDP datagram could not be routed.

This functionality means that UDP based protocols, which often have
"retransmit until I get a response" strategies, have a way of detected "the
target address ain't listening" without having to wait for lengthy timeouts.

Unfortunately, this doesn't seem to work on MS Windows so I'm trying to find
out whether there is some special option that needs to be set.

Paul DS.

"Dave" <(E-Mail Removed)> wrote in message
news:eqvjYyH$(E-Mail Removed)...
>
> "Paul D.Smith" <(E-Mail Removed)> wrote in message
> news:403e0927$0$7074$(E-Mail Removed)...
> > Can anyone suggest why I don't seem to detect ICMP "unreachable" errors

on
> a
> > connected UDP socket running on Windows 2000?
> >

>
> something is confusing here. udp doesn't 'connect', its a broadcast
> protocol. and icmp is a different protocol than udp so why would you

expect
> those errors from udp?
>
>



 
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Dave
Guest
Posts: n/a
 
      26th Feb 2004
from send() AND sendto() error list:
WSAECONNRESET The virtual circuit was reset by the remote side
executing a "hard" or "abortive" close. For UPD sockets, the remote host was
unable to deliver a previously sent UDP datagram and responded with a "Port
Unreachable" ICMP packet. The application should close the socket as it is
no longer usable.


the only apparent difference between using a 'connected' udp socket and a
plain one is your #1 below... the connect() call on a udp socket just
remembers the destination address... it appears on a quick check that the
error returns are the same. are you perhaps not checking for the right error
code on the send/sendto calls?

"Paul D.Smith" <(E-Mail Removed)> wrote in message
news:403e2b3a$0$7074$(E-Mail Removed)...
> Firstly, there is the concept of "connected UDP" and it is supported both

by
> Windows and UNIX. This provides two things:
>
> 1. The ability to use send() instead of sendto(); i.e. the socket

remembers
> where you want the datagrams to go.
> 2. A "collector" for errors such as "there's no host" that are triggered

by
> ICMP messages that TCP handles but which standard unconnected UDP does

not.
>
> Note that "connected UDP" does NOT create any additional flows "on the

wire"
> and there is no difference between unconnected/unconnected,
> connected/unconnected and connected/connected pairs of sockets if you

follow
> the data flows using Ethereal.
>
> Secondly, ICMP is the method through which "this address is unreachable",
> and other errors, are reported to most IP stacks. The stack uses these

to,
> for example, generate a connect() error if using TCP.
>
> By using connected UDP, UNIX allows the following behaviour.
>
> - First UDP send "just goes". There have been no earlier data flows so

the
> sender has no idea whether the datagram will reach the destination or not.
> - Subsequent send() request MAY fail if an ICMP has told the IP stack that
> the first UDP datagram could not be routed.
>
> This functionality means that UDP based protocols, which often have
> "retransmit until I get a response" strategies, have a way of detected

"the
> target address ain't listening" without having to wait for lengthy

timeouts.
>
> Unfortunately, this doesn't seem to work on MS Windows so I'm trying to

find
> out whether there is some special option that needs to be set.
>
> Paul DS.
>
> "Dave" <(E-Mail Removed)> wrote in message
> news:eqvjYyH$(E-Mail Removed)...
> >
> > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > news:403e0927$0$7074$(E-Mail Removed)...
> > > Can anyone suggest why I don't seem to detect ICMP "unreachable"

errors
> on
> > a
> > > connected UDP socket running on Windows 2000?
> > >

> >
> > something is confusing here. udp doesn't 'connect', its a broadcast
> > protocol. and icmp is a different protocol than udp so why would you

> expect
> > those errors from udp?
> >
> >

>
>



 
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Paul D.Smith
Guest
Posts: n/a
 
      27th Feb 2004
Oh if only! I both bind() and connect() my UDP socket but the return codes
from all my attempts to send() indicate that there is no error at all,
despite Ethereal revealing correct ICMP flows indicating "unreachable".

Paul DS.

"Dave" <(E-Mail Removed)> wrote in message
news:#wqotOJ$(E-Mail Removed)...
> from send() AND sendto() error list:
> WSAECONNRESET The virtual circuit was reset by the remote side
> executing a "hard" or "abortive" close. For UPD sockets, the remote host

was
> unable to deliver a previously sent UDP datagram and responded with a

"Port
> Unreachable" ICMP packet. The application should close the socket as it is
> no longer usable.
>
>
> the only apparent difference between using a 'connected' udp socket and a
> plain one is your #1 below... the connect() call on a udp socket just
> remembers the destination address... it appears on a quick check that the
> error returns are the same. are you perhaps not checking for the right

error
> code on the send/sendto calls?
>
> "Paul D.Smith" <(E-Mail Removed)> wrote in message
> news:403e2b3a$0$7074$(E-Mail Removed)...
> > Firstly, there is the concept of "connected UDP" and it is supported

both
> by
> > Windows and UNIX. This provides two things:
> >
> > 1. The ability to use send() instead of sendto(); i.e. the socket

> remembers
> > where you want the datagrams to go.
> > 2. A "collector" for errors such as "there's no host" that are triggered

> by
> > ICMP messages that TCP handles but which standard unconnected UDP does

> not.
> >
> > Note that "connected UDP" does NOT create any additional flows "on the

> wire"
> > and there is no difference between unconnected/unconnected,
> > connected/unconnected and connected/connected pairs of sockets if you

> follow
> > the data flows using Ethereal.
> >
> > Secondly, ICMP is the method through which "this address is

unreachable",
> > and other errors, are reported to most IP stacks. The stack uses these

> to,
> > for example, generate a connect() error if using TCP.
> >
> > By using connected UDP, UNIX allows the following behaviour.
> >
> > - First UDP send "just goes". There have been no earlier data flows so

> the
> > sender has no idea whether the datagram will reach the destination or

not.
> > - Subsequent send() request MAY fail if an ICMP has told the IP stack

that
> > the first UDP datagram could not be routed.
> >
> > This functionality means that UDP based protocols, which often have
> > "retransmit until I get a response" strategies, have a way of detected

> "the
> > target address ain't listening" without having to wait for lengthy

> timeouts.
> >
> > Unfortunately, this doesn't seem to work on MS Windows so I'm trying to

> find
> > out whether there is some special option that needs to be set.
> >
> > Paul DS.
> >
> > "Dave" <(E-Mail Removed)> wrote in message
> > news:eqvjYyH$(E-Mail Removed)...
> > >
> > > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > > news:403e0927$0$7074$(E-Mail Removed)...
> > > > Can anyone suggest why I don't seem to detect ICMP "unreachable"

> errors
> > on
> > > a
> > > > connected UDP socket running on Windows 2000?
> > > >
> > >
> > > something is confusing here. udp doesn't 'connect', its a broadcast
> > > protocol. and icmp is a different protocol than udp so why would you

> > expect
> > > those errors from udp?
> > >
> > >

> >
> >

>
>



 
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Paul D.Smith
Guest
Posts: n/a
 
      27th Feb 2004
Solved it, sort of.

It seems that this is a Windows "feature". For pre-Windows 2000, there were
basically no errors resulting from ICMP with connected UDP (despite the MSDN
information that we both found). However, for Windows 2000 onwards, you can
see the error if you attempt a read() (yes readfrom()!). So what you need
is the following...


sendto() - 1st one always succeeds
recvfrom(receive 0 bytes!) - might work, might not.
.... a little later, the send is retried if the first send/receive seemed
OK...
sendto() - will still work
recvfrom(receive 0 bytes!) - will fail if an ICMP message had been received.

Crap? Yes, but it works!

For information, look search MSDN for the expected error code WSAECONNRESET
and you will find an INFO: and two articles, one explaining this new
"feature" of Windows 2000, and the other explaining how pre Windows 2000
"worked".

Paul DS.


"Paul D.Smith" <(E-Mail Removed)> wrote in message
news:403f0cdc$0$10336$(E-Mail Removed)...
> Oh if only! I both bind() and connect() my UDP socket but the return

codes
> from all my attempts to send() indicate that there is no error at all,
> despite Ethereal revealing correct ICMP flows indicating "unreachable".
>
> Paul DS.
>
> "Dave" <(E-Mail Removed)> wrote in message
> news:#wqotOJ$(E-Mail Removed)...
> > from send() AND sendto() error list:
> > WSAECONNRESET The virtual circuit was reset by the remote side
> > executing a "hard" or "abortive" close. For UPD sockets, the remote host

> was
> > unable to deliver a previously sent UDP datagram and responded with a

> "Port
> > Unreachable" ICMP packet. The application should close the socket as it

is
> > no longer usable.
> >
> >
> > the only apparent difference between using a 'connected' udp socket and

a
> > plain one is your #1 below... the connect() call on a udp socket just
> > remembers the destination address... it appears on a quick check that

the
> > error returns are the same. are you perhaps not checking for the right

> error
> > code on the send/sendto calls?
> >
> > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > news:403e2b3a$0$7074$(E-Mail Removed)...
> > > Firstly, there is the concept of "connected UDP" and it is supported

> both
> > by
> > > Windows and UNIX. This provides two things:
> > >
> > > 1. The ability to use send() instead of sendto(); i.e. the socket

> > remembers
> > > where you want the datagrams to go.
> > > 2. A "collector" for errors such as "there's no host" that are

triggered
> > by
> > > ICMP messages that TCP handles but which standard unconnected UDP does

> > not.
> > >
> > > Note that "connected UDP" does NOT create any additional flows "on the

> > wire"
> > > and there is no difference between unconnected/unconnected,
> > > connected/unconnected and connected/connected pairs of sockets if you

> > follow
> > > the data flows using Ethereal.
> > >
> > > Secondly, ICMP is the method through which "this address is

> unreachable",
> > > and other errors, are reported to most IP stacks. The stack uses

these
> > to,
> > > for example, generate a connect() error if using TCP.
> > >
> > > By using connected UDP, UNIX allows the following behaviour.
> > >
> > > - First UDP send "just goes". There have been no earlier data flows

so
> > the
> > > sender has no idea whether the datagram will reach the destination or

> not.
> > > - Subsequent send() request MAY fail if an ICMP has told the IP stack

> that
> > > the first UDP datagram could not be routed.
> > >
> > > This functionality means that UDP based protocols, which often have
> > > "retransmit until I get a response" strategies, have a way of detected

> > "the
> > > target address ain't listening" without having to wait for lengthy

> > timeouts.
> > >
> > > Unfortunately, this doesn't seem to work on MS Windows so I'm trying

to
> > find
> > > out whether there is some special option that needs to be set.
> > >
> > > Paul DS.
> > >
> > > "Dave" <(E-Mail Removed)> wrote in message
> > > news:eqvjYyH$(E-Mail Removed)...
> > > >
> > > > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > > > news:403e0927$0$7074$(E-Mail Removed)...
> > > > > Can anyone suggest why I don't seem to detect ICMP "unreachable"

> > errors
> > > on
> > > > a
> > > > > connected UDP socket running on Windows 2000?
> > > > >
> > > >
> > > > something is confusing here. udp doesn't 'connect', its a broadcast
> > > > protocol. and icmp is a different protocol than udp so why would

you
> > > expect
> > > > those errors from udp?
> > > >
> > > >
> > >
> > >

> >
> >

>
>



 
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Dave
Guest
Posts: n/a
 
      27th Feb 2004
were you checking for errors after the first send() or the second one? the
first one with udp will probably never show the error, it would only be the
second one that could return an error code, and then probably only if it was
after a long enough delay that the icmp response could be returned... which
could be a bit of a delay depending on how far the router was along the
route that knew the address was unreachable.

"Paul D.Smith" <(E-Mail Removed)> wrote in message
news:403f2ac0$0$7067$(E-Mail Removed)...
> Solved it, sort of.
>
> It seems that this is a Windows "feature". For pre-Windows 2000, there

were
> basically no errors resulting from ICMP with connected UDP (despite the

MSDN
> information that we both found). However, for Windows 2000 onwards, you

can
> see the error if you attempt a read() (yes readfrom()!). So what you need
> is the following...
>
>
> sendto() - 1st one always succeeds
> recvfrom(receive 0 bytes!) - might work, might not.
> ... a little later, the send is retried if the first send/receive seemed
> OK...
> sendto() - will still work
> recvfrom(receive 0 bytes!) - will fail if an ICMP message had been

received.
>
> Crap? Yes, but it works!
>
> For information, look search MSDN for the expected error code

WSAECONNRESET
> and you will find an INFO: and two articles, one explaining this new
> "feature" of Windows 2000, and the other explaining how pre Windows 2000
> "worked".
>
> Paul DS.
>
>
> "Paul D.Smith" <(E-Mail Removed)> wrote in message
> news:403f0cdc$0$10336$(E-Mail Removed)...
> > Oh if only! I both bind() and connect() my UDP socket but the return

> codes
> > from all my attempts to send() indicate that there is no error at all,
> > despite Ethereal revealing correct ICMP flows indicating "unreachable".
> >
> > Paul DS.
> >
> > "Dave" <(E-Mail Removed)> wrote in message
> > news:#wqotOJ$(E-Mail Removed)...
> > > from send() AND sendto() error list:
> > > WSAECONNRESET The virtual circuit was reset by the remote side
> > > executing a "hard" or "abortive" close. For UPD sockets, the remote

host
> > was
> > > unable to deliver a previously sent UDP datagram and responded with a

> > "Port
> > > Unreachable" ICMP packet. The application should close the socket as

it
> is
> > > no longer usable.
> > >
> > >
> > > the only apparent difference between using a 'connected' udp socket

and
> a
> > > plain one is your #1 below... the connect() call on a udp socket just
> > > remembers the destination address... it appears on a quick check that

> the
> > > error returns are the same. are you perhaps not checking for the right

> > error
> > > code on the send/sendto calls?
> > >
> > > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > > news:403e2b3a$0$7074$(E-Mail Removed)...
> > > > Firstly, there is the concept of "connected UDP" and it is supported

> > both
> > > by
> > > > Windows and UNIX. This provides two things:
> > > >
> > > > 1. The ability to use send() instead of sendto(); i.e. the socket
> > > remembers
> > > > where you want the datagrams to go.
> > > > 2. A "collector" for errors such as "there's no host" that are

> triggered
> > > by
> > > > ICMP messages that TCP handles but which standard unconnected UDP

does
> > > not.
> > > >
> > > > Note that "connected UDP" does NOT create any additional flows "on

the
> > > wire"
> > > > and there is no difference between unconnected/unconnected,
> > > > connected/unconnected and connected/connected pairs of sockets if

you
> > > follow
> > > > the data flows using Ethereal.
> > > >
> > > > Secondly, ICMP is the method through which "this address is

> > unreachable",
> > > > and other errors, are reported to most IP stacks. The stack uses

> these
> > > to,
> > > > for example, generate a connect() error if using TCP.
> > > >
> > > > By using connected UDP, UNIX allows the following behaviour.
> > > >
> > > > - First UDP send "just goes". There have been no earlier data flows

> so
> > > the
> > > > sender has no idea whether the datagram will reach the destination

or
> > not.
> > > > - Subsequent send() request MAY fail if an ICMP has told the IP

stack
> > that
> > > > the first UDP datagram could not be routed.
> > > >
> > > > This functionality means that UDP based protocols, which often have
> > > > "retransmit until I get a response" strategies, have a way of

detected
> > > "the
> > > > target address ain't listening" without having to wait for lengthy
> > > timeouts.
> > > >
> > > > Unfortunately, this doesn't seem to work on MS Windows so I'm trying

> to
> > > find
> > > > out whether there is some special option that needs to be set.
> > > >
> > > > Paul DS.
> > > >
> > > > "Dave" <(E-Mail Removed)> wrote in message
> > > > news:eqvjYyH$(E-Mail Removed)...
> > > > >
> > > > > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > > > > news:403e0927$0$7074$(E-Mail Removed)...
> > > > > > Can anyone suggest why I don't seem to detect ICMP "unreachable"
> > > errors
> > > > on
> > > > > a
> > > > > > connected UDP socket running on Windows 2000?
> > > > > >
> > > > >
> > > > > something is confusing here. udp doesn't 'connect', its a

broadcast
> > > > > protocol. and icmp is a different protocol than udp so why would

> you
> > > > expect
> > > > > those errors from udp?
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >

> >
> >

>
>



 
Reply With Quote
 
Paul D.Smith
Guest
Posts: n/a
 
      27th Feb 2004
Both. As you did, I expected the first send() to work and the second to
fail. I tried leaving a little time between the two sends (up to 5
seconds!) but this had no affect. The second send() always succeeded.

If you like, send me your e-mail address and I will happily send you my test
code, just no comments about the quality since "hacked together" is a good
description ;-).

Paul DS.
(E-Mail Removed)

"Dave" <(E-Mail Removed)> wrote in message
news:#0kAKwS$(E-Mail Removed)...
> were you checking for errors after the first send() or the second one?

the
> first one with udp will probably never show the error, it would only be

the
> second one that could return an error code, and then probably only if it

was
> after a long enough delay that the icmp response could be returned...

which
> could be a bit of a delay depending on how far the router was along the
> route that knew the address was unreachable.
>
> "Paul D.Smith" <(E-Mail Removed)> wrote in message
> news:403f2ac0$0$7067$(E-Mail Removed)...
> > Solved it, sort of.
> >
> > It seems that this is a Windows "feature". For pre-Windows 2000, there

> were
> > basically no errors resulting from ICMP with connected UDP (despite the

> MSDN
> > information that we both found). However, for Windows 2000 onwards, you

> can
> > see the error if you attempt a read() (yes readfrom()!). So what you

need
> > is the following...
> >
> >
> > sendto() - 1st one always succeeds
> > recvfrom(receive 0 bytes!) - might work, might not.
> > ... a little later, the send is retried if the first send/receive seemed
> > OK...
> > sendto() - will still work
> > recvfrom(receive 0 bytes!) - will fail if an ICMP message had been

> received.
> >
> > Crap? Yes, but it works!
> >
> > For information, look search MSDN for the expected error code

> WSAECONNRESET
> > and you will find an INFO: and two articles, one explaining this new
> > "feature" of Windows 2000, and the other explaining how pre Windows 2000
> > "worked".
> >
> > Paul DS.
> >
> >
> > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > news:403f0cdc$0$10336$(E-Mail Removed)...
> > > Oh if only! I both bind() and connect() my UDP socket but the return

> > codes
> > > from all my attempts to send() indicate that there is no error at all,
> > > despite Ethereal revealing correct ICMP flows indicating

"unreachable".
> > >
> > > Paul DS.
> > >
> > > "Dave" <(E-Mail Removed)> wrote in message
> > > news:#wqotOJ$(E-Mail Removed)...
> > > > from send() AND sendto() error list:
> > > > WSAECONNRESET The virtual circuit was reset by the remote side
> > > > executing a "hard" or "abortive" close. For UPD sockets, the remote

> host
> > > was
> > > > unable to deliver a previously sent UDP datagram and responded with

a
> > > "Port
> > > > Unreachable" ICMP packet. The application should close the socket as

> it
> > is
> > > > no longer usable.
> > > >
> > > >
> > > > the only apparent difference between using a 'connected' udp socket

> and
> > a
> > > > plain one is your #1 below... the connect() call on a udp socket

just
> > > > remembers the destination address... it appears on a quick check

that
> > the
> > > > error returns are the same. are you perhaps not checking for the

right
> > > error
> > > > code on the send/sendto calls?
> > > >
> > > > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > > > news:403e2b3a$0$7074$(E-Mail Removed)...
> > > > > Firstly, there is the concept of "connected UDP" and it is

supported
> > > both
> > > > by
> > > > > Windows and UNIX. This provides two things:
> > > > >
> > > > > 1. The ability to use send() instead of sendto(); i.e. the socket
> > > > remembers
> > > > > where you want the datagrams to go.
> > > > > 2. A "collector" for errors such as "there's no host" that are

> > triggered
> > > > by
> > > > > ICMP messages that TCP handles but which standard unconnected UDP

> does
> > > > not.
> > > > >
> > > > > Note that "connected UDP" does NOT create any additional flows "on

> the
> > > > wire"
> > > > > and there is no difference between unconnected/unconnected,
> > > > > connected/unconnected and connected/connected pairs of sockets if

> you
> > > > follow
> > > > > the data flows using Ethereal.
> > > > >
> > > > > Secondly, ICMP is the method through which "this address is
> > > unreachable",
> > > > > and other errors, are reported to most IP stacks. The stack uses

> > these
> > > > to,
> > > > > for example, generate a connect() error if using TCP.
> > > > >
> > > > > By using connected UDP, UNIX allows the following behaviour.
> > > > >
> > > > > - First UDP send "just goes". There have been no earlier data

flows
> > so
> > > > the
> > > > > sender has no idea whether the datagram will reach the destination

> or
> > > not.
> > > > > - Subsequent send() request MAY fail if an ICMP has told the IP

> stack
> > > that
> > > > > the first UDP datagram could not be routed.
> > > > >
> > > > > This functionality means that UDP based protocols, which often

have
> > > > > "retransmit until I get a response" strategies, have a way of

> detected
> > > > "the
> > > > > target address ain't listening" without having to wait for lengthy
> > > > timeouts.
> > > > >
> > > > > Unfortunately, this doesn't seem to work on MS Windows so I'm

trying
> > to
> > > > find
> > > > > out whether there is some special option that needs to be set.
> > > > >
> > > > > Paul DS.
> > > > >
> > > > > "Dave" <(E-Mail Removed)> wrote in message
> > > > > news:eqvjYyH$(E-Mail Removed)...
> > > > > >
> > > > > > "Paul D.Smith" <(E-Mail Removed)> wrote in message
> > > > > > news:403e0927$0$7074$(E-Mail Removed)...
> > > > > > > Can anyone suggest why I don't seem to detect ICMP

"unreachable"
> > > > errors
> > > > > on
> > > > > > a
> > > > > > > connected UDP socket running on Windows 2000?
> > > > > > >
> > > > > >
> > > > > > something is confusing here. udp doesn't 'connect', its a

> broadcast
> > > > > > protocol. and icmp is a different protocol than udp so why

would
> > you
> > > > > expect
> > > > > > those errors from udp?
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >

> >
> >

>
>



 
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