In message <A02BE8A2-81D0-43E6-A563-(E-Mail Removed)>, Lori
<(E-Mail Removed)> writes:
>Okay. Correct me if I'm wrong, but I always thought that failing batteries
>caused a lack or total cessation of performance, not an increase in
>performance. I would think if my complaint was a slow clock or one that
>stops working, it could be a battery situation.
It's gradual; when it has run down altogether, the mobo might forget all
sorts of important settings (though I think some modern ones use
non-volatile memory). But when it's _beginning_ to run down, the clock
running at the wrong speed is one of the common symptoms. And in my
experience (very limited, as IME these cells last _far_ longer than
they're expected to), running fast is commoner.
>
>However, I figured out what the problem was. It was an online game where
>the levels are timed. If I don't play the game, my clock keeps perfect time.
> If I do, the clock speeds up. Weird, but happens every time. If I
>re-synchronize my time settings and don't play, my clock stays right on time.
> If I play, it speeds up.
Glad you "sorted" it - though it's an interesting problem!
One thing you might do (especially if you want to keep playing the rogue
game!) is get one of the utilities that checks your clock against one of
the international time servers; my internet software (Turnpike) does
that anyway, but for other people I've frequently installed Dimension 4
(
http://www.thinkman.com/dimension4/) which has worked faultlessly.
(IIRR the time server it chooses by default isn't a working one, but it
comes with a list of several, so you just pick another one.) Dimension 4
corrects your clock, at first connection and at intervals you specify; I
imagine other similar utilities do similar.
[]
--
J. P. Gilliver. UMRA: 1960/<1985 MB++G.5AL-IS-P--Ch++(p)Ar@T0H+Sh0!:`)DNAf
**
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