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TT 1080i
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Posts: n/a
 
      1st Nov 2003
Crash's, game play just stop's. Some times end task works other times a cold
boot is required.
Using Cat 3.8.
The demo played fine.
It looks like a patch is needed either from Activision or ATI..


 
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SectionOne
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      1st Nov 2003
"TT 1080i" <(E-Mail Removed)> wrote in
news:(E-Mail Removed):

> Crash's, game play just stop's. Some times end task works other times
> a cold boot is required. Using Cat 3.8. The demo played fine.
> It looks like a patch is needed either from Activision or ATI..


The same thing here with a Radeon 9700 Pro and Cat 3.8 under WinXp Pro, 1
gb memory, AMD XP 3200+ cpu. I also found that setting the amount of bodies
to "insane" caused a *lot* of jerkiness. Moving it down one notch to
"high" was much better. Everything else was set to highest levels and
trilinear filtering was used as well as EAX 3 at 44khz. Resolution was
1152x864 with no AA. AF was set to application preference.
 
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John.Here@here.jon
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      1st Nov 2003
Crashes here too - right in the beginning too.

Damn. Nothing I do will set it right.

Hidden and Dangerous is just fine, though.

On Fri, 31 Oct 2003 21:50:26 -0800, "TT 1080i"
<(E-Mail Removed)> wrote:

>Crash's, game play just stop's. Some times end task works other times a cold
>boot is required.
>Using Cat 3.8.
>The demo played fine.
>It looks like a patch is needed either from Activision or ATI..
>


 
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Inglo
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      1st Nov 2003
On 11/1/2003 6:16 AM (E-Mail Removed) befouled our nation with:

>Crashes here too - right in the beginning too.
>
>Damn. Nothing I do will set it right.
>
>Hidden and Dangerous is just fine, though.
>
>On Fri, 31 Oct 2003 21:50:26 -0800, "TT 1080i"
><(E-Mail Removed)> wrote:
>
>
>
>>Crash's, game play just stop's. Some times end task works other times a cold
>>boot is required.
>>Using Cat 3.8.
>>The demo played fine.
>>It looks like a patch is needed either from Activision or ATI..
>>
>>
>>

>
>
>

Turn off fast writes, turn off AA or AF. Turn off VPU recovery.

....Go back to 3.7 catalysts.

--
"I thought I had an appetite for destruction, but all I wanted was a club sandwich."

Steve [Inglo]
 
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Randy
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      1st Nov 2003
I would try one of his tips at a time adding one more if the last one failed
to help till it works..

Randy
"Inglo" <(E-Mail Removed)> wrote in message
news:iHPob.872$(E-Mail Removed)...
> On 11/1/2003 6:16 AM (E-Mail Removed) befouled our nation with:
>
> >Crashes here too - right in the beginning too.
> >
> >Damn. Nothing I do will set it right.
> >
> >Hidden and Dangerous is just fine, though.
> >
> >On Fri, 31 Oct 2003 21:50:26 -0800, "TT 1080i"
> ><(E-Mail Removed)> wrote:
> >
> >
> >
> >>Crash's, game play just stop's. Some times end task works other times a

cold
> >>boot is required.
> >>Using Cat 3.8.
> >>The demo played fine.
> >>It looks like a patch is needed either from Activision or ATI..
> >>
> >>
> >>

> >
> >
> >

> Turn off fast writes, turn off AA or AF. Turn off VPU recovery.
>
> ...Go back to 3.7 catalysts.
>
> --
> "I thought I had an appetite for destruction, but all I wanted was a club

sandwich."
>
> Steve [Inglo]



 
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SectionOne
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Posts: n/a
 
      1st Nov 2003
Inglo <(E-Mail Removed)> wrote in
news:iHPob.872$(E-Mail Removed):

> On 11/1/2003 6:16 AM (E-Mail Removed) befouled our nation with:
>
>>Crashes here too - right in the beginning too.
>>
>>Damn. Nothing I do will set it right.
>>
>>Hidden and Dangerous is just fine, though.
>>
>>On Fri, 31 Oct 2003 21:50:26 -0800, "TT 1080i"
>><(E-Mail Removed)> wrote:
>>
>>
>>
>>>Crash's, game play just stop's. Some times end task works other times
>>>a cold boot is required.
>>>Using Cat 3.8.
>>>The demo played fine.
>>>It looks like a patch is needed either from Activision or ATI..
>>>
>>>
>>>

>>
>>
>>

> Turn off fast writes, turn off AA or AF. Turn off VPU recovery.
>
> ...Go back to 3.7 catalysts.
>


Well so far I have tried it without Fast Writes and with VPU Recovery off
(AA is already disabled). It still crashed after about 10 minutes. This
time XP left the details... Seems like the Catalyst 3.8 is having a hard
time with opengl. Max Payne 2 has 0 errors while CoD is constant. I
haven't tried all the options off at the same time. I will try that next
but I don't think it will help any. But I will report my results here
just the same. I think I will have to go back to Catalyst 3.7 until the
new ones are released..

//
// Watchdog Event Log File
//

LogType: Watchdog
Created: 2003-11-01 10:18:36
TimeZone: 300 - Eastern Standard Time
WindowsVersion: XP
EventType: 0xEA - Thread Stuck in Device Driver

//
// The driver for the display device got stuck in an infinite loop. This
// usually indicates a problem with the device itself or with the device
// driver programming the hardware incorrectly. Please check with your
// display device vendor for any driver updates.
//

ShutdownCount: 82
Shutdown: 0
EaRecovery: 1
EventFlag: 1
EventCount: 1
BreakCount: 1
BugcheckTriggered: 1
DebuggerNotPresent: 1
DriverName: ati2dvag
DeviceClass: Display
DeviceDescription: RADEON 9700 PRO
HardwareID: PCI\VEN_1002&DEV_4E44&SUBSYS_00021002&REV_00
Manufacturer: ATI Technologies Inc.
DriverFixedFileInfo: FEEF04BD 00010000 0006000E 000A18F3 0006000E
000A18F3 0000003F 00000008 00040004 00000003 00000004 00000000 00000000
DriverCompanyName: ATI Technologies Inc.
DriverFileDescription: ATI Radeon WindowsNT Display Driver
DriverFileVersion: 6.14.10.6387
DriverInternalName: ati2dvag.dll
DriverLegalCopyright: Copyright (C) 1998-2002 ATI Technologies Inc.
DriverOriginalFilename: ati2dvag.dll
DriverProductName: ATI Radeon Family
DriverProductVersion: 5.2.3790.2
 
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Inglo
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      1st Nov 2003
On 11/1/2003 7:26 AM SectionOne befouled our nation with:

>Inglo <(E-Mail Removed)> wrote in
>news:iHPob.872$(E-Mail Removed):
>
>
>
>>On 11/1/2003 6:16 AM (E-Mail Removed) befouled our nation with:
>>
>>
>>
>>>Crashes here too - right in the beginning too.
>>>
>>>Damn. Nothing I do will set it right.
>>>
>>>Hidden and Dangerous is just fine, though.
>>>
>>>On Fri, 31 Oct 2003 21:50:26 -0800, "TT 1080i"
>>><(E-Mail Removed)> wrote:
>>>
>>>
>>>
>>>
>>>
>>>>Crash's, game play just stop's. Some times end task works other times
>>>>a cold boot is required.
>>>>Using Cat 3.8.
>>>>The demo played fine.
>>>>It looks like a patch is needed either from Activision or ATI..
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>

>>Turn off fast writes, turn off AA or AF. Turn off VPU recovery.
>>
>>...Go back to 3.7 catalysts.
>>
>>
>>

>
>Well so far I have tried it without Fast Writes and with VPU Recovery off
>(AA is already disabled). It still crashed after about 10 minutes. This
>time XP left the details... Seems like the Catalyst 3.8 is having a hard
>time with opengl. Max Payne 2 has 0 errors while CoD is constant. I
>haven't tried all the options off at the same time. I will try that next
>but I don't think it will help any. But I will report my results here
>just the same. I think I will have to go back to Catalyst 3.7 until the
>new ones are released..
>
>
>


I don't actually have COD yet but I tried playing the Dawnville demo
with the 3.8 cats. It might have been in the demo readme, I'm not sure,
but I've seen it posted on some forums that the COD retail readme
states, "COD was tested with the 3.7 catalysts and you may have problems
with the later release." Could you check your readme and report if
that's a fact.

I'd say roll those drivers back if you want to play.

--
"I thought I had an appetite for destruction, but all I wanted was a club sandwich."

Steve [Inglo]
 
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SectionOne
Guest
Posts: n/a
 
      1st Nov 2003
Inglo <(E-Mail Removed)> wrote in
news:%9Sob.1875$(E-Mail Removed):

>>>Turn off fast writes, turn off AA or AF. Turn off VPU recovery.
>>>
>>>...Go back to 3.7 catalysts.
>>>
>>>
>>>

>>
>>Well so far I have tried it without Fast Writes and with VPU Recovery
>>off (AA is already disabled). It still crashed after about 10 minutes.
>>This time XP left the details... Seems like the Catalyst 3.8 is having
>>a hard time with opengl. Max Payne 2 has 0 errors while CoD is
>>constant. I haven't tried all the options off at the same time. I will
>>try that next but I don't think it will help any. But I will report my
>>results here just the same. I think I will have to go back to Catalyst
>>3.7 until the new ones are released..
>>
>>
>>

>
> I don't actually have COD yet but I tried playing the Dawnville demo
> with the 3.8 cats. It might have been in the demo readme, I'm not
> sure, but I've seen it posted on some forums that the COD retail
> readme states, "COD was tested with the 3.7 catalysts and you may have
> problems with the later release." Could you check your readme and
> report if that's a fact.
>
> I'd say roll those drivers back if you want to play.


It finally stay stable after all three were turned off. That being Fast
Writes, VPU Recovery, and AA Disabled. I was able to finish the game and
play 3 hours straight.

Quick review of the game.. pretty short game length (that was on easy, I
am sure it takes a *lot* longer on Veteran). Some average level design
and some *really* impressive level design. Sounds were very impressive..
Too bad I just sold my Klipsch 4.1's yesterday and have to wait for the
5.1 Ultra's to come in this week to *really* be in the middle of the war!
Headphones just don't do it justice.. all base is gone as well as the
directional cues. Model and level textures are very good too. The
Stalingrad levels are the best IMO. I am sure at the higher difficulty
levels there will be many more snipers and they have an almost endless
amount of locations to appear from.

On a side note..the shaders for water (i.e. rivers, lakes, oceans) look
very very good. Almost too good sometimes.. since the background scenery
can look somewhat cartoony in comparison. ;-)

 
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Shawk
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      1st Nov 2003

"SectionOne" <(E-Mail Removed)> wrote in message
news:Xns94268C8F1B6E1sectionvbellsouthnet@216.77.188.3...
> Inglo <(E-Mail Removed)> wrote in
> news:%9Sob.1875$(E-Mail Removed):
>
> >>>Turn off fast writes, turn off AA or AF. Turn off VPU recovery.
> >>>
> >>>...Go back to 3.7 catalysts.
> >>>
> >>>
> >>>
> >>
> >>Well so far I have tried it without Fast Writes and with VPU Recovery
> >>off (AA is already disabled). It still crashed after about 10 minutes.
> >>This time XP left the details... Seems like the Catalyst 3.8 is having
> >>a hard time with opengl. Max Payne 2 has 0 errors while CoD is
> >>constant. I haven't tried all the options off at the same time. I will
> >>try that next but I don't think it will help any. But I will report my
> >>results here just the same. I think I will have to go back to Catalyst
> >>3.7 until the new ones are released..
> >>
> >>
> >>

> >
> > I don't actually have COD yet but I tried playing the Dawnville demo
> > with the 3.8 cats. It might have been in the demo readme, I'm not
> > sure, but I've seen it posted on some forums that the COD retail
> > readme states, "COD was tested with the 3.7 catalysts and you may have
> > problems with the later release." Could you check your readme and
> > report if that's a fact.
> >
> > I'd say roll those drivers back if you want to play.

>
> It finally stay stable after all three were turned off. That being Fast
> Writes, VPU Recovery, and AA Disabled. I was able to finish the game and
> play 3 hours straight.
>
> Quick review of the game.. pretty short game length (that was on easy, I
> am sure it takes a *lot* longer on Veteran). Some average level design
> and some *really* impressive level design. Sounds were very impressive..
> Too bad I just sold my Klipsch 4.1's yesterday and have to wait for the
> 5.1 Ultra's to come in this week to *really* be in the middle of the war!
> Headphones just don't do it justice.. all base is gone as well as the
> directional cues. Model and level textures are very good too. The
> Stalingrad levels are the best IMO. I am sure at the higher difficulty
> levels there will be many more snipers and they have an almost endless
> amount of locations to appear from.
>
> On a side note..the shaders for water (i.e. rivers, lakes, oceans) look
> very very good. Almost too good sometimes.. since the background scenery
> can look somewhat cartoony in comparison. ;-)
>


Rolled back the drivers and nice and stable with 3.7s with AA etc turned on
(9600 Pro). Sounds great with 5:1s !


 
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Vellu
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      1st Nov 2003
No problems with R9600/WinXP Pro/Cat 3.8 for me. Fast writes off, VPU off,
AA2X, AF app pref (1024x768). Everything set to highest possible except body
count (which is set to large).


 
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