On 10/7/2003 6:41 AM Too_Much_Coffee ® befouled our nation with:
>"Shawk" <(E-Mail Removed).3-guesses> wrote in message
>news:blu1h7$mbt$(E-Mail Removed)...
>
>
>>"We Live For The One We Die For The One" <(E-Mail Removed)>
>>wrote in message news:(E-Mail Removed)...
>>
>>
>>>More intense than MOH.
>>>
>>>Your mates help you realy they do 
>>>
>>>All over MUCH BETTER, though to short the demo.
>>>
>>>
>>>
>>Where did you get it from in the end?
>>
>>
>
>I got it here:
>http://tinyurl.com/q0nn (175MB)
>
>It's a bit short but has good action. I'll be looking for this game when it
>comes out. Note where health is located but don't pick it up unless you need
>it; go back and get it later or DIE!! 
>
>TMC
>
>
One problem I seem to be noticing in openGL games with my Radeon 9600
Pro is volumetric shadows. Playing Jedi Academy I'll be getting around
90 fps with 4x AA/8x AF, but as soon as I switch to volumetric shadows
the fps drops to 25. Similar results with running a timedemo in Quake3,
everything cranked up w/ 4xAA/8xAF getting around 150 fps, turn on
volumetric shadows (cg_shadows 2) and the timedemo fps drops to 70.
This is a far greater, relative reduction in performance than I ever saw
with my GeForce 3. Since COD seems to be a more advanced engine I was
wondering if the shadows work any better, or if in general other people
are experiencing the same slow downs in openGL with shadows enabled.
Playing UT2K3 with all shadows enabled at high settings gets me up
around 100 fps no problem, so I'm pretty sure its an openGL issue.
Funny, as long as I had an nVidia card I thought openGL was much more
efficient and faster than Direct3D, now my opinion is changing.
--
Can I trade my happiness for some money?
Steve [Inglo]