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Audo in the .NET framework

 
 
=?Utf-8?B?Y25pY2ts?=
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      3rd Jul 2004
I’m not sure where to post the question that’s why I post it here. It has to do with DirectX, WMP, .NET framework and streaming audio.

I’m trying to develop a media player using VB.NET 2003. My first thought was to use DirectX. I understand that a there is no support for DirectShow within the .NET framework. How then do I handle streaming media like video and sound? The AudioVideoPlayback wrapper can’t be the only way to play mp3 files. Is there any .NET framework class or method for streaming media I’m not aware of? Or is the WindowsMediaPlayer object the only way to handle audio and video stream in .NET?

 
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      4th Jul 2004
Hi cnickl,

In DirectX 9.0 summer edition sdk, had included a managed directx. It means that you can code your directsound or directshow in C# or vb.net.

You can use 3rd party implementation like:

..NET implementation of Bass Library
http://nbass.sourceforge.net/

You can also look at fmod.org, and write your own wrapper. Not sure whethere is there any existing wrapper for .net.

For more info:
http://www.fmod.org/forum/viewtopic.php?t=2585

Good luck and have fun!
--
Regards,
Chua Wen Ching


"cnickl" wrote:

> I’m not sure where to post the question that’s why I post it here. It has to do with DirectX, WMP, .NET framework and streaming audio.
>
> I’m trying to develop a media player using VB.NET 2003. My first thought was to use DirectX. I understand that a there is no support for DirectShow within the .NET framework. How then do I handle streaming media like video and sound? The AudioVideoPlayback wrapper can’t be the only way to play mp3 files. Is there any .NET framework class or method for streaming media I’m not aware of? Or is the WindowsMediaPlayer object the only way to handle audio and video stream in .NET?
>

 
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