Using .NET mean what? You use all the languages in there? Your assembly will
only work with VC++. Have a try in
http://msdn.microsoft.com/visualc/
chanmm
"Brandon Bloom" <Brandon
(E-Mail Removed)> wrote in message
news:CEB9482D-ED63-4858-A000-(E-Mail Removed)...
> I am developing a small game in my spare time using .NET. I am curious
about using assembly resources as the storage location for my game assets.
It seems natural to embed models, textures, sounds, and other assets into
the same assembly as the class that governs them. Would this be efficent?
Where can I find information on how .NET utilizies assembly resources (not
just how to access them from code, but how they work)?