It will work if the same API is available on the emulator. As with any API,
you can't call it if it's not present. If you are targeting a Pocket PC
device and using the Pocket PC emulator, it should work. If not, you must
be specific in telling us *what API* you're having problems with.
If you are targeting some other type of device, the device vendor will have
to give you an emulator to use; we can't help you with that.
Paul T.
"Magic Gooddy" <(E-Mail Removed)> wrote in message
news:(E-Mail Removed)...
>I don't understand how to work with PInvoke in emulator. I know about
>PInvoke, it is works fine on device. But in emulators I have errors.
>
> "Arun" <(E-Mail Removed)> ???????/???????? ? ????????
> ?????????: news:(E-Mail Removed)...
>> Yes, You can PInvoke the WinAPI DLL signature in your application.
>> You can get almost all signatures in this link,
>> http://www.pinvoke.net/
>>
>> Here is a sample Platform Invoke in C#
>> http://msdn.microsoft.com/library/de...vokeSample.asp
>>
>> http://samples.gotdotnet.com/quickst...laysounds.aspx
>>
>> Hope this helps,
>> Cheers,
>> Arun.
>>