Actually, the Voodoo5 used RGSS/JGSS in it's FSAA implementation. Oh..
RGSS=Rotated Grid Super Sampling, JGSS=Jittered Grid Super Sampling. Rather
than render the image at 4 times the resolution (upsample) to the offscreen
buffer and scale it back down (downsample) while averaging the subsample
data around each pixel (this is OGSS or Ordered Grid Super Sampling), RGSS
takes subsample pixel data at points of random rotation around the pixel.
There are religious wars even still over which implementation is better from
a tech standpoint and from a practicality standpoint... RGSS or OGSS.... but
no one will dispute the superior IQ afforded by RGSS.
Anyway... 3dfx used RGSS. All other manufacturers (ATI and Nvidia) used, and
AFAIK still do use, OGSS.
Correct me if I'm wrong, but I'd assume all ATI cards are doing OGSS.
--
Tony DiMarzio
(E-Mail Removed)
(E-Mail Removed)
"Asestar" <a s e s t a r @ s t a r t . n o> wrote in message
news:t1Hdc.78174$(E-Mail Removed)...
> I remember from voodoo5 days that AA filtering was made possible by
drawing
> an image at high resolution, say 4 times the normal display res. and then
> scaling it down, thus eliminating the jaggies and getting smooth picture.
> This however was a very slow process.
>
> Can someone tell me is it the same process in current DX9 cards, like
9600,
> 9700, 9800 and 5700 5900?
> Also does radeon8500 uses the same methos?
>
>