"Ed Light" <(E-Mail Removed)> wrote in message
news:ileng.359$lv.243@fed1read12
> http://www.xbitlabs.com/articles/vid...eia-physx.html
I wasn't criticising the Aegis PPU per se. However, consider these factors:
1. Calculating physics effects requires massive parallelism.
2. GPUs are massively parallel.
3. Nvidia and ATI have lots of experience building massively parallel GPUs.
4. Microsoft's Direct Physics seems to be GPU based.
5. Microsoft has strong ties to Nvidia and ATI.
Where does all that leave a small company like Aegis, especially since their
PPU has its own APIs. Will game developers put the effort into supporting
that as well as the platform independent DirectX/Direct Physics APIs?