John Doe wrote:
> I just updated Firefox and was advised that Adobe (something or
> another) needed to be upgraded. Adobe offered the file for
> download with optional crapware. So I downloaded the file to my
> software/communications folder. Then ran the file. Apparently it
> installed correctly. But the file is no longer in my folder. I
> know that happens with temporary files, but I think that's the
> first time a program has ever deleted itself without asking from a
> folder that I downloaded it to. I'd like to do something, but
> Adobe has a stranglehold, as always in Windows. If I ever get half
> a chance, I will rid my life of Adobe products.
>
> I am trying to get WatchESPN to work properly in Windows XP SP3
> using Firefox. Using WatchESPN crashes my system (a hard crash),
> and I think it has something to do with Adobe Flash Player.
> Apparently it's the same (or similar) with Internet Explorer. I'm
> on the lookout for a hint of hardware trouble, at the same time.
> But playing ESPN streaming media is the only time it crashes, and
> it's easy to reproduce.
If its Flash, you can try here. I use these archived versions, as they
become available. I never bother with the "web based" browser update
for Flash. I do them manually. If you need to "go backwards", this
may give you the materials you need.
http://kb2.adobe.com/cps/142/tn_14266.html
When you have problems with Flash, you can try disabling hardware
acceleration. That's the only "fix" I know of.
Your ESPN stream is probably protected by more than the normal
streaming methods, and it could be some custom CODEC or the like,
which is tipping over and crashing. If you really want to get
this to work, you're going to need more tech info about what
ESPN is using.
Crashing the whole computer is pretty impressive. It implies the
kernel tipped over, and one way to do that is install an actual
driver (as the driver runs at kernel level). Normally, applications
can't tip over the kernel, and just the application itself would be
affected. So you gotta wonder what they're doing... Even the Flash
hardware acceleration features, should be going though some kind of
API, rather than accessing the video card directly.
Paul