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9800 pro vs. 9700 pro

 
 
fish
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Posts: n/a
 
      24th Jul 2004
I recently had my 9700pro damaged due to a poorly designed NB waterblock.
Long story short, a Swiftech northbridge block mounted on an Abit IC7 ripped
the holding cleats out of the board. I found it laying on top of my Radeon
9700pro along with all the mounting hardware. No water leaks but the video
card was having all sorts of problems and the system was running overclocked
without a NB cooler at all. Could have lost the motherboard too.

I replaced the 9700p with a Sapphire 9800pro from Newegg.com for $198. I
tried a ATI built 'refurbished' one for $160 but it was DOA.
I have had the 9700pro for about 2 full years and was planning on buying a
X800 of types in a few months when the price drops some more. But I was
forced into a replacement card now and the 9800pro is the best bargain.

Out of the box the 9800pro is getting BIG overclock numbers. The cards gets
really hot and I am planning on putting some good cooling on it myself.

What I noticed immediately is an improved 2D, richer and smoother colors. 3D
was even a bigger surprise, sharper 3D images, richer and more vibrant
colors. Very impressed.

I also noticed that for some games and for 3Dmark 2001 the performance jump
from the 9700pro and even the performance gains from overclocking the 9800p
was very small.
However, for some other games like UT2004 and with 3Dmark2003 the
performance jump was very significant! Also with Eye Candy like AA, the
9800pro leaps above the 9700pro.

9800pro with Cat 4.7 drivers, WinXP pro, P4 at 3260Mhz (250Mhz FSB):
3Dmark 2001: (default 1024x768x100Hz refresh)
18700 -- 378/338 (stock clock)
19400 -- 432/358 (No artifacts overclock on stock cooling)
** 18050 -- 9700p at 371/331 (No artifacts overclock)
- 14% overclock yielded a 4% performance gain.

3Dmark 2003: (default 1024x768x100Hz refresh)
5950 -- 378/338 (stock clock)
6550 -- 432/358 (No artifacts overclock on stock cooling)
6700 -- 452/364 (Shows artifacts but does not crash)
** 5400 -- 9700p at 371/331 (Shows artifacts!)
- 14% overclock yielded a 10% performance gain.

Aquamark3: (default 1024x768x100Hz refresh)
44,800 -- 378/338 (stock clock)
48,700 -- 432/358 (No artifacts overclock on stock cooling)
** 43,600 -- 9700p at 371/331 (No artifacts overclock)
- 14% overclock yielded a 9% performance gain.
Unreal Tournament 2004:
UT04 retail version, DM_Asbestos.ut2 bots, 12 bots

1280 X 1024 X 85Hz refresh.
100 fps (21min/215max) -- 378/338 -- No Eye Candy
101 fps (35min/218max) -- 432/358 -- No Eye Candy
61 fps (15min/132max) -- 378/338 -- 2x AA, 4x AF
71 fps (19min/134max) -- 432/358 -- 2x AA, 4x AF
41 fps (13min/115max) -- 378/338 -- 4x AA, 8x AF
43 fps (15min/120max) -- 432/358 -- 4x AA, 8x AF

1600 X 1200 X 85Hz refresh.
91 fps (21min/176max) -- 378/338 -- No Eye Candy
93 fps (31min/203max) -- 432/358 -- No Eye Candy
37 fps (20min/100max) -- 378/338 -- 2x AA, 4x AF
40 fps (20min/132max) -- 432/358 -- 2x AA, 4x AF

Conclusion for Unreal Tournament 2004 is that it shows consistency with
3Dmark 2001 for older game engines. Performance gains are minimal.
The only real advantage I can see, and I wish I had some numbers to show it,
is that at 1600 X 1200 UT04 was a bit to slow to play with my 9700pro. At
1280 X 1024 and a little Eye Candy game play was smooth and playable but not
a fast without any AA or AF.
The 9800pro is playing 1600 X 1200 with 2x AA and 4x AF just fine and quite
fast. That alone is a marked improvement along with the increased visual
quality making the 9800pro the deal of the year right now.

BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?



 
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fish
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Posts: n/a
 
      24th Jul 2004
correction:

However, for some other games like UT2004 and with 3Dmark2003 the
> performance jump was very significant! Also with Eye Candy like AA, the
> 9800pro leaps above the 9700pro.


"fish" <(E-Mail Removed)> wrote in message
news:kEvMc.8391$(E-Mail Removed)...
> I recently had my 9700pro damaged due to a poorly designed NB waterblock.
> Long story short, a Swiftech northbridge block mounted on an Abit IC7

ripped
> the holding cleats out of the board. I found it laying on top of my Radeon
> 9700pro along with all the mounting hardware. No water leaks but the video
> card was having all sorts of problems and the system was running

overclocked
> without a NB cooler at all. Could have lost the motherboard too.
>
> I replaced the 9700p with a Sapphire 9800pro from Newegg.com for $198. I
> tried a ATI built 'refurbished' one for $160 but it was DOA.
> I have had the 9700pro for about 2 full years and was planning on buying a
> X800 of types in a few months when the price drops some more. But I was
> forced into a replacement card now and the 9800pro is the best bargain.
>
> Out of the box the 9800pro is getting BIG overclock numbers. The cards

gets
> really hot and I am planning on putting some good cooling on it myself.
>
> What I noticed immediately is an improved 2D, richer and smoother colors.

3D
> was even a bigger surprise, sharper 3D images, richer and more vibrant
> colors. Very impressed.
>
> I also noticed that for some games and for 3Dmark 2001 the performance

jump
> from the 9700pro and even the performance gains from overclocking the

9800p
> was very small.
> However, for some other games like UT2004 and with 3Dmark2003 the
> performance jump was very significant! Also with Eye Candy like AA, the
> 9800pro leaps above the 9700pro.
>
> 9800pro with Cat 4.7 drivers, WinXP pro, P4 at 3260Mhz (250Mhz FSB):
> 3Dmark 2001: (default 1024x768x100Hz refresh)
> 18700 -- 378/338 (stock clock)
> 19400 -- 432/358 (No artifacts overclock on stock cooling)
> ** 18050 -- 9700p at 371/331 (No artifacts overclock)
> - 14% overclock yielded a 4% performance gain.
>
> 3Dmark 2003: (default 1024x768x100Hz refresh)
> 5950 -- 378/338 (stock clock)
> 6550 -- 432/358 (No artifacts overclock on stock cooling)
> 6700 -- 452/364 (Shows artifacts but does not crash)
> ** 5400 -- 9700p at 371/331 (Shows artifacts!)
> - 14% overclock yielded a 10% performance gain.
>
> Aquamark3: (default 1024x768x100Hz refresh)
> 44,800 -- 378/338 (stock clock)
> 48,700 -- 432/358 (No artifacts overclock on stock cooling)
> ** 43,600 -- 9700p at 371/331 (No artifacts overclock)
> - 14% overclock yielded a 9% performance gain.
> Unreal Tournament 2004:
> UT04 retail version, DM_Asbestos.ut2 bots, 12 bots
>
> 1280 X 1024 X 85Hz refresh.
> 100 fps (21min/215max) -- 378/338 -- No Eye Candy
> 101 fps (35min/218max) -- 432/358 -- No Eye Candy
> 61 fps (15min/132max) -- 378/338 -- 2x AA, 4x AF
> 71 fps (19min/134max) -- 432/358 -- 2x AA, 4x AF
> 41 fps (13min/115max) -- 378/338 -- 4x AA, 8x AF
> 43 fps (15min/120max) -- 432/358 -- 4x AA, 8x AF
>
> 1600 X 1200 X 85Hz refresh.
> 91 fps (21min/176max) -- 378/338 -- No Eye Candy
> 93 fps (31min/203max) -- 432/358 -- No Eye Candy
> 37 fps (20min/100max) -- 378/338 -- 2x AA, 4x AF
> 40 fps (20min/132max) -- 432/358 -- 2x AA, 4x AF
>
> Conclusion for Unreal Tournament 2004 is that it shows consistency with
> 3Dmark 2001 for older game engines. Performance gains are minimal.
> The only real advantage I can see, and I wish I had some numbers to show

it,
> is that at 1600 X 1200 UT04 was a bit to slow to play with my 9700pro. At
> 1280 X 1024 and a little Eye Candy game play was smooth and playable but

not
> a fast without any AA or AF.
> The 9800pro is playing 1600 X 1200 with 2x AA and 4x AF just fine and

quite
> fast. That alone is a marked improvement along with the increased visual
> quality making the 9800pro the deal of the year right now.
>
> BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?
>
>
>



 
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fish
Guest
Posts: n/a
 
      24th Jul 2004
correction:

"However, for some other games like UT2004 and with 3Dmark2003 the
performance jump was very significant!"

I meant to type; "...for some other games like DOOM3 and with 3Dmark2003 the
performance jump was very significant!"

Sorry for the confusion.


"fish" <(E-Mail Removed)> wrote in message
news:kEvMc.8391$(E-Mail Removed)...
> I recently had my 9700pro damaged due to a poorly designed NB waterblock.
> Long story short, a Swiftech northbridge block mounted on an Abit IC7

ripped
> the holding cleats out of the board. I found it laying on top of my Radeon
> 9700pro along with all the mounting hardware. No water leaks but the video
> card was having all sorts of problems and the system was running

overclocked
> without a NB cooler at all. Could have lost the motherboard too.
>
> I replaced the 9700p with a Sapphire 9800pro from Newegg.com for $198. I
> tried a ATI built 'refurbished' one for $160 but it was DOA.
> I have had the 9700pro for about 2 full years and was planning on buying a
> X800 of types in a few months when the price drops some more. But I was
> forced into a replacement card now and the 9800pro is the best bargain.
>
> Out of the box the 9800pro is getting BIG overclock numbers. The cards

gets
> really hot and I am planning on putting some good cooling on it myself.
>
> What I noticed immediately is an improved 2D, richer and smoother colors.

3D
> was even a bigger surprise, sharper 3D images, richer and more vibrant
> colors. Very impressed.
>
> I also noticed that for some games and for 3Dmark 2001 the performance

jump
> from the 9700pro and even the performance gains from overclocking the

9800p
> was very small.
> However, for some other games like UT2004 and with 3Dmark2003 the
> performance jump was very significant! Also with Eye Candy like AA, the
> 9800pro leaps above the 9700pro.
>
> 9800pro with Cat 4.7 drivers, WinXP pro, P4 at 3260Mhz (250Mhz FSB):
> 3Dmark 2001: (default 1024x768x100Hz refresh)
> 18700 -- 378/338 (stock clock)
> 19400 -- 432/358 (No artifacts overclock on stock cooling)
> ** 18050 -- 9700p at 371/331 (No artifacts overclock)
> - 14% overclock yielded a 4% performance gain.
>
> 3Dmark 2003: (default 1024x768x100Hz refresh)
> 5950 -- 378/338 (stock clock)
> 6550 -- 432/358 (No artifacts overclock on stock cooling)
> 6700 -- 452/364 (Shows artifacts but does not crash)
> ** 5400 -- 9700p at 371/331 (Shows artifacts!)
> - 14% overclock yielded a 10% performance gain.
>
> Aquamark3: (default 1024x768x100Hz refresh)
> 44,800 -- 378/338 (stock clock)
> 48,700 -- 432/358 (No artifacts overclock on stock cooling)
> ** 43,600 -- 9700p at 371/331 (No artifacts overclock)
> - 14% overclock yielded a 9% performance gain.
> Unreal Tournament 2004:
> UT04 retail version, DM_Asbestos.ut2 bots, 12 bots
>
> 1280 X 1024 X 85Hz refresh.
> 100 fps (21min/215max) -- 378/338 -- No Eye Candy
> 101 fps (35min/218max) -- 432/358 -- No Eye Candy
> 61 fps (15min/132max) -- 378/338 -- 2x AA, 4x AF
> 71 fps (19min/134max) -- 432/358 -- 2x AA, 4x AF
> 41 fps (13min/115max) -- 378/338 -- 4x AA, 8x AF
> 43 fps (15min/120max) -- 432/358 -- 4x AA, 8x AF
>
> 1600 X 1200 X 85Hz refresh.
> 91 fps (21min/176max) -- 378/338 -- No Eye Candy
> 93 fps (31min/203max) -- 432/358 -- No Eye Candy
> 37 fps (20min/100max) -- 378/338 -- 2x AA, 4x AF
> 40 fps (20min/132max) -- 432/358 -- 2x AA, 4x AF
>
> Conclusion for Unreal Tournament 2004 is that it shows consistency with
> 3Dmark 2001 for older game engines. Performance gains are minimal.
> The only real advantage I can see, and I wish I had some numbers to show

it,
> is that at 1600 X 1200 UT04 was a bit to slow to play with my 9700pro. At
> 1280 X 1024 and a little Eye Candy game play was smooth and playable but

not
> a fast without any AA or AF.
> The 9800pro is playing 1600 X 1200 with 2x AA and 4x AF just fine and

quite
> fast. That alone is a marked improvement along with the increased visual
> quality making the 9800pro the deal of the year right now.
>
> BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?
>
>
>




 
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fish
Guest
Posts: n/a
 
      24th Jul 2004
This is interesting: Radeon 9700p at 371/344 - 3320 (255fsb), DirectX 8,
Cat3.4

19,300 score (http://service.futuremark.com/compare?2k1=6661809)





Ever since DX9 and the CAT 4.x drivers, DX8 games have gotten a big bit
taken out of them.







"fish" <(E-Mail Removed)> wrote in message
news:kEvMc.8391$(E-Mail Removed)...
> I recently had my 9700pro damaged due to a poorly designed NB waterblock.
> Long story short, a Swiftech northbridge block mounted on an Abit IC7

ripped
> the holding cleats out of the board. I found it laying on top of my Radeon
> 9700pro along with all the mounting hardware. No water leaks but the video
> card was having all sorts of problems and the system was running

overclocked
> without a NB cooler at all. Could have lost the motherboard too.
>
> I replaced the 9700p with a Sapphire 9800pro from Newegg.com for $198. I
> tried a ATI built 'refurbished' one for $160 but it was DOA.
> I have had the 9700pro for about 2 full years and was planning on buying a
> X800 of types in a few months when the price drops some more. But I was
> forced into a replacement card now and the 9800pro is the best bargain.
>
> Out of the box the 9800pro is getting BIG overclock numbers. The cards

gets
> really hot and I am planning on putting some good cooling on it myself.
>
> What I noticed immediately is an improved 2D, richer and smoother colors.

3D
> was even a bigger surprise, sharper 3D images, richer and more vibrant
> colors. Very impressed.
>
> I also noticed that for some games and for 3Dmark 2001 the performance

jump
> from the 9700pro and even the performance gains from overclocking the

9800p
> was very small.
> However, for some other games like UT2004 and with 3Dmark2003 the
> performance jump was very significant! Also with Eye Candy like AA, the
> 9800pro leaps above the 9700pro.
>
> 9800pro with Cat 4.7 drivers, WinXP pro, P4 at 3260Mhz (250Mhz FSB):
> 3Dmark 2001: (default 1024x768x100Hz refresh)
> 18700 -- 378/338 (stock clock)
> 19400 -- 432/358 (No artifacts overclock on stock cooling)
> ** 18050 -- 9700p at 371/331 (No artifacts overclock)
> - 14% overclock yielded a 4% performance gain.
>
> 3Dmark 2003: (default 1024x768x100Hz refresh)
> 5950 -- 378/338 (stock clock)
> 6550 -- 432/358 (No artifacts overclock on stock cooling)
> 6700 -- 452/364 (Shows artifacts but does not crash)
> ** 5400 -- 9700p at 371/331 (Shows artifacts!)
> - 14% overclock yielded a 10% performance gain.
>
> Aquamark3: (default 1024x768x100Hz refresh)
> 44,800 -- 378/338 (stock clock)
> 48,700 -- 432/358 (No artifacts overclock on stock cooling)
> ** 43,600 -- 9700p at 371/331 (No artifacts overclock)
> - 14% overclock yielded a 9% performance gain.
> Unreal Tournament 2004:
> UT04 retail version, DM_Asbestos.ut2 bots, 12 bots
>
> 1280 X 1024 X 85Hz refresh.
> 100 fps (21min/215max) -- 378/338 -- No Eye Candy
> 101 fps (35min/218max) -- 432/358 -- No Eye Candy
> 61 fps (15min/132max) -- 378/338 -- 2x AA, 4x AF
> 71 fps (19min/134max) -- 432/358 -- 2x AA, 4x AF
> 41 fps (13min/115max) -- 378/338 -- 4x AA, 8x AF
> 43 fps (15min/120max) -- 432/358 -- 4x AA, 8x AF
>
> 1600 X 1200 X 85Hz refresh.
> 91 fps (21min/176max) -- 378/338 -- No Eye Candy
> 93 fps (31min/203max) -- 432/358 -- No Eye Candy
> 37 fps (20min/100max) -- 378/338 -- 2x AA, 4x AF
> 40 fps (20min/132max) -- 432/358 -- 2x AA, 4x AF
>
> Conclusion for Unreal Tournament 2004 is that it shows consistency with
> 3Dmark 2001 for older game engines. Performance gains are minimal.
> The only real advantage I can see, and I wish I had some numbers to show

it,
> is that at 1600 X 1200 UT04 was a bit to slow to play with my 9700pro. At
> 1280 X 1024 and a little Eye Candy game play was smooth and playable but

not
> a fast without any AA or AF.
> The 9800pro is playing 1600 X 1200 with 2x AA and 4x AF just fine and

quite
> fast. That alone is a marked improvement along with the increased visual
> quality making the 9800pro the deal of the year right now.
>
> BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?
>
>
>



 
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Ben Pope
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Posts: n/a
 
      24th Jul 2004
fish wrote:
> BTW: The 9800XT is just a factory overclocked 9800pro, isn't it?


The 9800 Pro is R350 core.
The XT is R360 core.

The R360 has a temperature sensor.

Otherwise pretty much the same, I think.

Performance-wise, the XT is an overclocked pro.

Ben
--
A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
Questions by email will likely be ignored, please use the newsgroups.
I'm not just a number. To many, I'm known as a String...


 
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Andrew MacPherson
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Posts: n/a
 
      24th Jul 2004
In article <kEvMc.8391$(E-Mail Removed)>,
(E-Mail Removed) (fish) wrote:

> But I was forced into a replacement card now and the 9800pro
> is the best bargain.


FWIW subtract the cost of the 9800Pro from the cost of an X800 and ask
yourself if you'd pay *that* price for an X800 if that's what it cost now.
Because in real terms that's what it *is* costing you... though at least
this way you get a spare 9800Pro to sell on.

I've often made the mistake of spending less to save money, but when I
look back I realise I could have had better hardware, sooner for the same
overall expenditure.

Andrew McP

 
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fish
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Posts: n/a
 
      24th Jul 2004
The problem is that the X800Pro isn't the card you want. Its the X800XTPE
that you want and that's still close to $500.

X800 Pro -- (R360), 110million transistors, 412MHz clock, 900MHz memory 4
vertex pipelines, 8 pixel pipelines, 2.0 shaders, .15 fab.

X800 XP PE -- (R420), 160million transistors, 500MHz clock, 1120MHz memory 6
vertex pipelines, 16 pixel pipelines, 2.0+ shders, .13 fab.


Sure, I can sell the 9800Pro for at least $100 by the end of the year or
give it to my kids. My Kids PC is an XP2400+, 9600Pro and my wife's PC is an
XP2200+ with a 9600se. Either will benefit from the 9800pro.



"Andrew MacPherson" <(E-Mail Removed)> wrote in message
news:memo.20040724213651.2792C@address_disguised.address_disguised...
> In article <kEvMc.8391$(E-Mail Removed)>,
> (E-Mail Removed) (fish) wrote:
>
> > But I was forced into a replacement card now and the 9800pro
> > is the best bargain.

>
> FWIW subtract the cost of the 9800Pro from the cost of an X800 and ask
> yourself if you'd pay *that* price for an X800 if that's what it cost now.
> Because in real terms that's what it *is* costing you... though at least
> this way you get a spare 9800Pro to sell on.
>
> I've often made the mistake of spending less to save money, but when I
> look back I realise I could have had better hardware, sooner for the same
> overall expenditure.
>
> Andrew McP
>



 
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Ben Pope
Guest
Posts: n/a
 
      24th Jul 2004
fish wrote:
> The problem is that the X800Pro isn't the card you want. Its the X800XTPE
> that you want and that's still close to $500.
>
> X800 Pro -- (R360), 110million transistors, 412MHz clock, 900MHz memory 4
> vertex pipelines, 8 pixel pipelines, 2.0 shaders, .15 fab.


Are you sure?

I think you'll the X800 Pro is an R420, 160M transistors, with 6 vertex and
12 pixel pipelines and 0.13u process running at 475MHz with 900MHz GDDR3
memory.

Sounds like you described the 9800XT.

Ben
--
A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
Questions by email will likely be ignored, please use the newsgroups.
I'm not just a number. To many, I'm known as a String...


 
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fish
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      24th Jul 2004
http://www.anandtech.com/video/showdoc.aspx?i=2044&p=2

? Could be wrong.



"Ben Pope" <(E-Mail Removed)> wrote in message
news:(E-Mail Removed)...
> fish wrote:
> > The problem is that the X800Pro isn't the card you want. Its the

X800XTPE
> > that you want and that's still close to $500.
> >
> > X800 Pro -- (R360), 110million transistors, 412MHz clock, 900MHz memory

4
> > vertex pipelines, 8 pixel pipelines, 2.0 shaders, .15 fab.

>
> Are you sure?
>
> I think you'll the X800 Pro is an R420, 160M transistors, with 6 vertex

and
> 12 pixel pipelines and 0.13u process running at 475MHz with 900MHz GDDR3
> memory.
>
> Sounds like you described the 9800XT.
>
> Ben
> --
> A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
> Questions by email will likely be ignored, please use the newsgroups.
> I'm not just a number. To many, I'm known as a String...
>
>



 
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fish
Guest
Posts: n/a
 
      25th Jul 2004
Yes, old data on Anandtech.

http://www.bjorn3d.com/read.php?cID=634

You are correct.

I don't like that the X800Pro only has 12 pipelines.
I still won't buy a Pro for $350+ , I'll wait and get a XTPE when its about
$300.
OR an NV40 which is beating the snot out of ATI's best in 'newer' tech games
like Doom3. ID has already announced a slew of games coming out that will be
built on the Carmak Doom3 engine. Apparently the pixilshaders on the NV40
are superior to the R420.

I have had a Voodoo3, Voodoo3500, GF2, GF3, GF4 Ti4600's as well as an 7000,
8500, 9700pro and now this 9800pro.
I guess that makes me crazy but its fun.


"fish" <(E-Mail Removed)> wrote in message
news:4MBMc.9589$(E-Mail Removed)...
> http://www.anandtech.com/video/showdoc.aspx?i=2044&p=2
>
> ? Could be wrong.
>
>
>
> "Ben Pope" <(E-Mail Removed)> wrote in message
> news:(E-Mail Removed)...
> > fish wrote:
> > > The problem is that the X800Pro isn't the card you want. Its the

> X800XTPE
> > > that you want and that's still close to $500.
> > >
> > > X800 Pro -- (R360), 110million transistors, 412MHz clock, 900MHz

memory
> 4
> > > vertex pipelines, 8 pixel pipelines, 2.0 shaders, .15 fab.

> >
> > Are you sure?
> >
> > I think you'll the X800 Pro is an R420, 160M transistors, with 6 vertex

> and
> > 12 pixel pipelines and 0.13u process running at 475MHz with 900MHz GDDR3
> > memory.
> >
> > Sounds like you described the 9800XT.
> >
> > Ben
> > --
> > A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
> > Questions by email will likely be ignored, please use the newsgroups.
> > I'm not just a number. To many, I'm known as a String...
> >
> >

>
>



 
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