Skid is right. I just recently had the same issues when overclocking. The
AGP bus was clocked too high, so I had to settle for a lower FSB frequency.
Although the games wouldn't crash, like in your case, some (and also not
all) had visual artifacts.
"Frank Weston" <(E-Mail Removed)> wrote in message
news:WZGdnXjeQrYyiB-iU-(E-Mail Removed)...
> The system:
>
> P4 2.8 oc to 3.4 at 242 FSB
> Sapphire 9800 pro 128 Mb
> 2x256 OCZ PC3700 memory
> ASUS P4P Deluxe mobo
> Samsung 172T LCD at 1280x1024
>
> The problem:
> System runs and tests fine for hours under Prime95 at 242 CPU and 1:1
> divider for memory, but there are visual artifacts is some games, notably
> Ghost Recon, America's Army, BF 1942. Other games like Counterstrike and
> the Call of Duty demo run fine. 3DMark03 runs with artifacts. The GUI
for
> CS 1.6 runs with artifacts, but the game itself runs with no problem.
>
> If I set the memory divider to 4:5, and run FSB at 242 and memory at about
> 192, everything works fine, and there are no visual artifacts. Everything
> works fine until I run the memory at about 220. In any case, the memory
> always tests without problems at any speed up to and beyond 242.
>
> Has anyone else had a similar problem?
>
> Any ideas appreaciated, I've run out of things to try.
>
>
>
>
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