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3D Engine for Visual c#?

 
 
Moiv
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      18th Jan 2012
Can anyone point me in the direction of a basic 3D engine that can be
used in visual c#?

I'm not after anything too fancy, I don't need heaps of texture &
lighting features. It's for a small CAD application and as such I
would just like something that can put shapes into a 3d space and then
orbit around them on the fly. Clash detection would be great, but not
100% neccesary.

I found irrlicht which sounded ideal (even though it had a lot of
extra un-needed features) but I've had a little trouble getting it to
run.. it ran with some mucking around on visual c# 2010 but I'm
comfortable with visual c# 2008 and would prefer to stick with that if
I can.

Thanks for any advice
 
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Moiv
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      19th Jan 2012
On Jan 19, 1:43*am, Peter Duniho <NpOeStPe...@NnOwSlPiAnMk.com> wrote:
> On Wed, 18 Jan 2012 05:44:52 -0800 (PST), Moiv wrote:
> > Can anyone point me in the direction of a basic 3D engine that can be
> > used in visual c#?

>
> > I'm not after anything too fancy [...]

>
> Is it that your standards are low, or that you don't want to have to deal
> with a complicated API?
>
> If the latter, then I'm not sure whether there's one out there. *But ifthe
> former, then you don't need to lower your standards much at all, as there
> are a few different ways to access the native 3D APIs using managed code.
>
> XNA and the Managed Direct3D APIs are Microsoft's official answer to the
> question. *XNA's audience suggests that might be one of the simpler options
> out there. *There are also other managed wrappers for the Direct3D API,
> including SharpDX, and the Windows API Code Pack.
>
> I don't have much experience with most of those, so can't suggest which
> would be most suitable for your needs (even if I had a complete
> understanding of those needs). *But you can do a web search for "managed
> Direct3D" and the like and turn up a number of options.
>
> Pete


Thanks for the info Pete.
It's not necessarily that my standards are low. It's more a case of
not wanting to deal with a complicated API.
I'll have a look in to your suggestions and see how they go.

Cheers
 
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Curtis Newton
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      19th Jan 2012
On 2012-01-18, Moiv <(E-Mail Removed)> wrote:
> Can anyone point me in the direction of a basic 3D engine that can be
> used in visual c#?


We are isung ueyeshot from devdep.com without any problems.

C.
 
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Curtis Newton
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      19th Jan 2012
On 2012-01-18, Moiv <(E-Mail Removed)> wrote:
> Can anyone point me in the direction of a basic 3D engine that can be
> used in visual c#?


We are using eyeshot from http://devdept.com/ without any problem.

C.
 
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