"Chris Cox" <(E-Mail Removed)> wrote in message
news:040520042342314690%(E-Mail Removed)...
> In article <4097a5b2$0$64453$(E-Mail Removed)>, Bart van der
> Wolf <(E-Mail Removed)> wrote:
SNIP
> > 16-bit/channel linear scan data is the best basis for further
> > postprocessing. The most significant step, either by the scanner
software or
> > by a photoeditor application, is gamma adjustment to offset the
> > display/monitor gamma.
>
> No.
>
> Gamma encoding of the image has nothing to do with the display transfer
> function.
Nothing, seems a bit too strong. Besides, why is there a different gamma
needed for Mac display versus Windows? The LUTs for video display have a
different gamma encoding that needs to be compensated for.
> Gamma encoding of the image is done to maximize the usage of the bits
> for human vision and give the image a nearly perceptual encoding (which
> are different ways of saying the same thing).
The question is; is the more efficient usage of bits the result, or the goal
of the exercise?
The reciprocal gamma adjustment applied to the scan data, is reversed by the
native gamma of the display. Where has the perceptual encoding gone? It only
adds some accuracy, but has no effect on human perception (which also looks
at a linear gamma real world photon flux). Based on that photon flux, the
human visual system does respond to luminance differences in a somewhat
logarithmic sense.
What's more, also Photoshop does some of its (blending) processing in linear
gamma space, requiring to temporarily reverse the gamma encoding (=loss of
accuracy) of the file.
Major rendering packages often use linear gamma, because it is a benefit for
calculating, but the storage can be done in a number of different encodings
(=coding efficiency/accuracy).
Finally, after all those calculations, the data must be displayed/printed on
a device that has a native gamma, and a compensating correction is needed.
Bart
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